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Zive System (Planet Pack)


Sushut

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  On 1/12/2023 at 1:22 PM, yoarebignoob said:

it doesnt produce heat silly goose

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it does, it's just wacky and only heats things up in special occasions

  On 1/12/2023 at 8:23 PM, Sky Kerman said:

Gonna do a grand tour, look out for that vid later today!

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Nice! What's your channel? I can't seem to find it

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Principia patch (tested 1000 years):

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You may need to add FOR[ZivezdaSystem] to some of the original planet configs to get the patch to apply in the correct order.

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  On 9/9/2024 at 2:33 PM, MYKori_Rosales said:

Hey, @Sushut, I'm actually using Stock Volumetric Clouds by Blackrack. If you can, can you make the configurations for SVE? Because If I installed this, my other Volumetric Clouds wouldn't appear on the planets. Thanks!  :)

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If I ever decide to work on this mod again then yeah volumetric support will be added

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  On 9/12/2024 at 4:04 AM, Sushut said:

If I ever decide to work on this mod again then yeah volumetric support will be added

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Pretty please, overlord of fine planet pack, I would ask for the same kind of patch! Volumetric Clouds is a must have... But your mod is too!

And I wanted to ask... Is there a way to modify the way solar panels (from other mods, or even the stock ones) work? There's a cfg file that prevent them to work properly. It concerns the way solar panels behave between Kopernicus and your planet pack. Or am I missing something about the options tweakable in the file? xD Sorry, English isn't my mother tongue, so sometimes I have a hard time understanding config files ><

EDIT: Also wanted to point out that if used with Parallax 2, as the day and night cycle is different, the way scatters are lit is wrong: On Kerbin, the grass if warping to the morning, for example, looks very dark. It regains its lit aspect progressively around 12 am. I'll report this in the Parallax 2 forum page too so that you might work together to solve this, if you want =)

Edited by DustDragon
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  On 10/14/2024 at 2:58 PM, DustDragon said:

Pretty please, overlord of fine planet pack, I would ask for the same kind of patch! Volumetric Clouds is a must have... But your mod is too!

And I wanted to ask... Is there a way to modify the way solar panels (from other mods, or even the stock ones) work? There's a cfg file that prevent them to work properly. It concerns the way solar panels behave between Kopernicus and your planet pack. Or am I missing something about the options tweakable in the file? xD Sorry, English isn't my mother tongue, so sometimes I have a hard time understanding config files ><

EDIT: Also wanted to point out that if used with Parallax 2, as the day and night cycle is different, the way scatters are lit is wrong: On Kerbin, the grass if warping to the morning, for example, looks very dark. It regains its lit aspect progressively around 12 am. I'll report this in the Parallax 2 forum page too so that you might work together to solve this, if you want =)

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this mod hasn't been updated in a long time and i'm sadly very busy as of late and working on it simply isn't a priority, there should be a "solar panel fix" config somewhere in the mod which might fix the issue with the solar panels

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  On 3/15/2025 at 10:31 PM, starship747 said:

will you ever add science definitions? super cool mod. i might add it to the five systems i have installed lol

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Brst to not get your hopes up, Sushut's rather busy and has thus pushed Zive to the wayside for now. You could make your own science defs tho

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