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Zive System (Planet Pack)


Sushut

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10 hours ago, yoarebignoob said:

it doesnt produce heat silly goose

it does, it's just wacky and only heats things up in special occasions

3 hours ago, Sky Kerman said:

Gonna do a grand tour, look out for that vid later today!

Nice! What's your channel? I can't seem to find it

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Principia patch (tested 1000 years):

Spoiler
@Kopernicus:AFTER[ZivezdaSystem]:NEEDS[Principia]
{
	// Krassonia system
	@Body[Djark] {
		@Orbit {
			%semiMajorAxis = 23713395.1093898
		}
	}
	@Body[Vadeonia] {
		@Orbit {
			%semiMajorAxis = 56223658
		}
	}

	// Seina system
	@Body[Blea] {
		@Orbit {
			%semiMajorAxis = 41760582
			%inclination = 2.10187431871891
			%longitudeOfAscendingNode = 130
		}
	}
	@Body[Haleo] {
		@Orbit {
			%semiMajorAxis = 81237995
			%inclination = 5.1839047670364
		}
	}
}

You may need to add FOR[ZivezdaSystem] to some of the original planet configs to get the patch to apply in the correct order.

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  • 1 month later...
On 9/9/2024 at 7:33 AM, MYKori_Rosales said:

Hey, @Sushut, I'm actually using Stock Volumetric Clouds by Blackrack. If you can, can you make the configurations for SVE? Because If I installed this, my other Volumetric Clouds wouldn't appear on the planets. Thanks!  :)

If I ever decide to work on this mod again then yeah volumetric support will be added

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  • 1 month later...
On 9/12/2024 at 6:04 AM, Sushut said:

If I ever decide to work on this mod again then yeah volumetric support will be added

Pretty please, overlord of fine planet pack, I would ask for the same kind of patch! Volumetric Clouds is a must have... But your mod is too!

And I wanted to ask... Is there a way to modify the way solar panels (from other mods, or even the stock ones) work? There's a cfg file that prevent them to work properly. It concerns the way solar panels behave between Kopernicus and your planet pack. Or am I missing something about the options tweakable in the file? xD Sorry, English isn't my mother tongue, so sometimes I have a hard time understanding config files ><

EDIT: Also wanted to point out that if used with Parallax 2, as the day and night cycle is different, the way scatters are lit is wrong: On Kerbin, the grass if warping to the morning, for example, looks very dark. It regains its lit aspect progressively around 12 am. I'll report this in the Parallax 2 forum page too so that you might work together to solve this, if you want =)

Edited by DustDragon
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  • 3 weeks later...
On 10/14/2024 at 7:58 AM, DustDragon said:

Pretty please, overlord of fine planet pack, I would ask for the same kind of patch! Volumetric Clouds is a must have... But your mod is too!

And I wanted to ask... Is there a way to modify the way solar panels (from other mods, or even the stock ones) work? There's a cfg file that prevent them to work properly. It concerns the way solar panels behave between Kopernicus and your planet pack. Or am I missing something about the options tweakable in the file? xD Sorry, English isn't my mother tongue, so sometimes I have a hard time understanding config files ><

EDIT: Also wanted to point out that if used with Parallax 2, as the day and night cycle is different, the way scatters are lit is wrong: On Kerbin, the grass if warping to the morning, for example, looks very dark. It regains its lit aspect progressively around 12 am. I'll report this in the Parallax 2 forum page too so that you might work together to solve this, if you want =)

this mod hasn't been updated in a long time and i'm sadly very busy as of late and working on it simply isn't a priority, there should be a "solar panel fix" config somewhere in the mod which might fix the issue with the solar panels

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  • 2 months later...
21 hours ago, Kevin_kerman said:

are you still going to do the tour?

To be honest, I totally forgot about this. Lol. But yeah, I'm still gonna do the tour. I'm currently making a new channel so I'm gonna be posting it on that when I get around to it.

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