MStefan99 Posted January 18, 2023 Share Posted January 18, 2023 We already know that KSP 2 will be built using a newer version of Unity but have we got any information on the new technologies the game might use that weren't in KSP 1? I'm talking things like HDR, ray tracing, DLSS/FSR, VRR, etc. The only thing I've noticed myself is that they seem to use HDR Color picker in Unity in this dev diary. Does this mean the game would have some meaningful HDR support? Link to comment Share on other sites More sharing options...
The Aziz Posted January 18, 2023 Share Posted January 18, 2023 Rtx is doubtful because last time I saw it, they were working on DX11. Link to comment Share on other sites More sharing options...
MStefan99 Posted January 18, 2023 Author Share Posted January 18, 2023 That's actually a bit disappointing if it's still the case as I feel like ray traced shadows and reflections would've looked great in a game like KSP. But why are they still on DX11? Link to comment Share on other sites More sharing options...
SenatorSteam Posted January 28, 2023 Share Posted January 28, 2023 With all the other graphics and physics simulation occurring at the same time hypothetical ray-tracing would be running, I feel that the game would be unplayable in terms of frame rate Link to comment Share on other sites More sharing options...
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