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[UI] How will toolbars work?


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Do we know how toolbars will work in KSP2?

Will there be options for draggable UI elements/docks (a la Blizzy/Blizzy cont.) Or will the system remain essentially the same as stock toolbars for KSP1?

It will be interesting to see the level of UI customisation possible in 2. Possibilties range from no change (resizable and you can move navball) to fully customisable (a mod could conceivably replace all in flight UI elements). Would be cool from a retro ksp/ accessible ksp/ unusual monitor shape perspective if it was the latter.

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I hope so, its a convenient way to interact with mod content. Also, think how cool it would be to have an easy to use, labeled control panel for something like a set of robotics action groups/ control axes.

Instead of having to remember which key bind is which you could just drag a slider and articulate a bunch of hinges to a certain position.

The closest we get in 1 is pinning controller context menus and fiddling with play position.

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