Vl3d Posted February 14, 2023 Share Posted February 14, 2023 (edited) 1. Craft / (sub)assemblies should be saved globally, individually, stand-alone, separate from workspaces. 2. Workspaces should be collections of craft/ (sub)assembly objects. This way you can edit a craft or assembly and when you save it all changes / improvements cascade in workspaces that contain said object. So you don't have to constantly switch workspaces to find the latest iteration of an object. 3. Also craft should be collections of stand-alone, labeled (sub) assemblies, each containing their own action groups and staging sequences. Any craft should be easy to separate into the (sub) assemblies it's made of. 4. And we should be able to launch / test any sub(assembly) or craft from a workspace very easily, with the click of a button. Edited February 14, 2023 by Vl3d Link to comment Share on other sites More sharing options...
Vl3d Posted February 21, 2023 Author Share Posted February 21, 2023 (edited) EJ_SA & other content creators videos basically confirmed that all these features are in the game. Very happy! Edited February 21, 2023 by Vl3d Link to comment Share on other sites More sharing options...
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