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Mods Not working


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I am having so many issues trying to install mods. I don't know if I have too many or what, but I feel like I don't because the youtube videos I have watched have way more mods than I do so I think that it is something I am doing wrong.

 

Currently I have Installed from Curseforge:

 

Drop Tanks (DROP) by Kerbal hacks (1.12.5)

DynoSystem (1.12.5)

FTP Unlimited (1.12.5)

Fuel Tanks Plus (FTP) by Necrobones (1.12.5)

Goo Pumps and Oils' Speed Pump (GPOSP) (1.12.5)

Hyper Drive Mod (1.12.5)

Kerbal Engineer Redux (1.12.0)

Keridian Dynamics (1.12.5)

MechJeb2 (1.12.3)

Modular Rocket systems MRS (1.4.5)

Simple Cargo Solutions (1.12.5)

Simple Construction! (1.12.4)

SpaceY Corporation (1.12.5)

SpaceY Expanded (1.12.5)

Space Y LIfters (1.12.0)

Tac Life Support (1.12.0)

 

From Space Dock:

Far Future Technologies (1.12.2)

Near Future Aeronautics (1.12.1)

Near Future Electrical (1.12.1)

Near Future Exploration (1.12.1)

Near Future Launch Vehicle (1.12.1)

Near Future Propulsion (1.12.2)

Near Future Solar (1.12.1)

Near Future Spacecraft (1.12.2)

Mev Heavy Industries (1.12.3)

FireSpitter Master (1.11.0)

Kerbal actuators (1.12.2)

 

I don't remember Installing these ones I think they may have been bundled with some other mods:

Infernal Robotics (v3.1.8)

Kerbal Hacks(1.12.5)

Necro Bones (1.4.5)

Repo Soft Tech

Thunder Aero Space (1.12.0)

Module Manger (v4.2.2)

 

I couldn't figure out what game version For Infernal Robotics and I couldn't find any type of version for Repo Soft Tech.

 

Can Someone please tell me what I am doing wrong and how to fix it?

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12 hours ago, lux7328 said:

So, I tried CKAN but I don't think I did it right. how do I use it and where do I install it?

Install CKAN in the same location that you have KSP installed.  You should see a folder for CKAN, as well as the CKAN executable file, inside your KSP folder.  Then launch CKAN from that executable, and you should be good to go.

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So, I downloaded CKAN and figured out how to use it, everything is going smoother than before for sure so thanks for that.

However, I am still having one problem I think:

[ERR 11:29:30.754] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part  ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype RocketParts ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'SCRocketParts' exists
  at B9PartSwitch.B9TankSettings.GetTankType (System.String name) [0x00030] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.TankTypeValueParser.Parse (System.String value) [0x0000b] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <a3c2951fc74e4639820ef37d2d29f386>:0 
   --- End of inner exception stack trace ---
  at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00000] in <a3c2951fc74e4639820ef37d2d29f386>:0 
   --- End of inner exception stack trace ---
  at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0001d] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.Parsers.NodeObjectWrapperIContextualNode.Load (System.Object& obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00038] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.NodeDataMappers.NodeListMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0009e] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <a3c2951fc74e4639820ef37d2d29f386>:0 
   --- End of inner exception stack trace ---
  at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x000ea] in <a3c2951fc74e4639820ef37d2d29f386>:0 
   --- End of inner exception stack trace ---
  at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x0010f] in <a3c2951fc74e4639820ef37d2d29f386>:0 
  at PartModule.Load (ConfigNode node) [0x001ab] in <4b449f2841f84227adfaad3149c8fdba>:0 

 

This exception is being thrown and there 2 others that appear to be identical to this one. Any ideas how I can resolve this?

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B9Partswitch appears to have been installed with several other mods, I installed it manually into gamedata hoping that would resolve the issue. Do I need to delete all the other B9 Part switches that were installed with other mods and leave the one B9 part switch installed in gamedata?

Is this kind of like when Module manager gets installed with serveral mods and then there are too many?

Edited by lux7328
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