Jump to content

Undocking with Struts


Recommended Posts

The ability for struts to be disconnected/decoupled manually or automatically should be added to KSP 2. When two craft are docked and strutted together, undocking the spacecrafts wakes the Kraken. In KSP 1, I believe struts linking two docked crafts would automatically disappear, and if not you had the ability to manually break the connections through the part menu. This addition is overall not extremely important, but with the lack of autostrut, we are ever more reliant on struts being helpful, not hurtful.

Overall, I'm really impressed with what the whole KSP 2 team has produced as a starting point. I'm really excited to see some of the performance kinks ironed out and interested to see how much depth is added to the game over time. Good work!

Edited by jtiz
Added overall first impression
Link to comment
Share on other sites

  • 1 month later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...