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[0.17] Kosmos Spacecraft Design Bureau


Normak

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WerD1.png

Kosmos Spacecraft Design Bureau

Kosmos, the latest addition to the Kerbal Space Program's stable of unstable contractors, is the product of two things- a grand vision of the future, and a lack of planning for today. Originally attracting investors throughout Kerbin for their promise of 'permanent manned-facilities' in orbit, this ragtag group of what Jeb likes to call 'college-jockeys' produced enormously heavy hunks of science for years before anyone in the investment game realized that no rockets available could propel them to orbit. The company then quickly went bust, and it disappeared from the public's knowledge. Years later, long after rockets became available that could lift the heavy loads, the Kosmos company warehouse was discovered fully intact, undisturbed, and full of dusty modules. The KSP was able to purchase the entire company (including the engineers, who were found living in the warehouse subsisting on tube-food and several types of rodent!) The station parts themselves were sold cheaper than the metal they were made from. Freshly employed and entirely grateful, the Kosmos engineers strive to continue to not live in a warehouse.

Recently, Kosmos has shifted initiative to produce safer, better quality parts, due to its increasing role in the space community. The entire line of space station parts was removed from the company catalog, and some of the company's best engineers went on a soul-searching quest to the south pole. For weeks, the company's future was in doubt, until Kergei Kerman, the legendary designer of the Angara engines, returned from his own soul-searching quest to the north pole. With vision restored, Kosmos has released updated versions of its most important components, and is currently developing a new generation of space station modules.

-Spacecraft-

As always, delete earlier versions of Kosmos from your parts folder before installing new ones.

VA.png

functions.php?landing=mod_infographics&target=mod_signature&id=52

Version 1.0x (October 4th, 2012)

The VA capsule and its accompanying Drotik RCS module has carried the company through some rough times, and its classic ruggedness and reliability has won it a special place in the hearts of many. The capsule has an ejection-capable control tower, which itself is a retro-engine/escape tower, that can be customized to use either ASAS or MechJeb. Kosmos is proud to say that its capsule has safely completed spacewalk missions, and will be around for years to come.

Zip Download Backup: http://www./?rzrvrbbzdr7rrbj

Angara.png

functions.php?landing=mod_infographics&target=mod_signature&id=51

Version 1.0x (October 4th, 2012)

In the early days of Kosmos, money was widely available and ambitions ran wild. Kergei Kerman, a lone engineer commissioned to produce an RCS block, produced the enormous RD-170 quad-chambered engine instead. His department scrambled to excuse the error by labeling it as the beginning of a Universal Rocket Module program, or URM, and Kergei happily obliged by producing an array of engines and tanks in all shapes and sizes. While brilliant, the plans were rejected by management as 'unnecessary' and 'counter-intuitive to the macro-conceptual ideascape that is Kosmos Spacecraft Design Bureau.' Kergei was fired, and was later found working at a kitchen appliance R&D department, producing high-thrust refrigerators and aerodynamic blenders, before taking a long soul-searching quest to the north pole. Now that he's back and leading the Angara division of the company, he has helped produce a new wave of designs that strives to push Kosmos into the future, both figuratively and literally. However, it was recently discovered that Kosmos' aerodynamics division was producing parts from low quality metal, and by low quality metal we mean asbestos. Until new parts can be machined, Kosmos is only selling its engines, tanks, and a few structural elements.

Zip Download Backup: http://www./?p9eiw4a5xz1udx7

LK.png

functions.php?landing=mod_infographics&target=mod_signature&id=49

Version 1.0x (October 4th, 2012)

Inspired by the way that cats always land on their feet when dropped, several engineers were injured while attempting similar aerial maneuvers. This confirmed suspicions that landing a large craft on 'all fours' would require special mechanical attention. The product of these experiments was the Powerpack, a decoupler designed to attach small fuel tanks and engines to the sides of modules, doubling as a location to place landing legs as well. Clusters of LK fuel tanks can also be used inline for a more traditional lander configuration when placed under a capsule.

Zip Download Backup: http://www./?z744gdxsdtz24bp

Who's responsible for this?

Kosmos is a project started by Normak, CardBoardBoxProcessor, and Xemit, whom have worked together to recreate the innovative yet often forgotten Soviet/Russian space station programs. Others have contributed by testing, proposing bug fixes, and A number of other people have contributed indirectly by creating plugins and adding features to the game that have paved the way for our team. A warm thanks to all of you!

A still more glorious dawn awaits!

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Kosmos is one of the top 3 must haves.

ÚþÑÂüþѠÑÂòÃȄÂõтÑÂѠþôýøü ø÷ трõх úруÿýõùшøх ôþûöýð øüõть

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At last ! These are awesome and I'm so glad to see them back !

A few niggles though:

- I find the KVTK tanks are much to big. They don't have an aerodynamic profile and they are much wider than the Angara tanks, so they stick out on the launcher. You should make them thinner or design a fairing pack to hide them for launch. Typically, you wouldn't need such big tanks when you're in orbit and using high ISP engines. The small KVTK has enough fuel to take you to Jool and back, so I really don't see the point in the larger ones.

- The RD-0146 smokes in the VAB !

- You seem to have forgotten the decouplers and engine fairings that used to be part of the old Angara pack. I'd also love to see a mesh decoupler for the KVTK tanks.

Edited by Nibb31
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It's nice that these parts are now available again, however, they have a few bugs that are not sick, even the previous generation.

1st Engines do not adhere rigidly fuels which definitely makes it difficult to enter the orbit.

2nd Engines attract the right (see 1st).

3rd By instability mechJeb rockets is unable to control the rocket during the climb.

4th Decouplers are too soft (for me).

5th Lower decoupler VA has a bad icon.

P.S. Sorry for english I use google translator.

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Great pack! I wonder what the redesigned spacestation parts will look like, they were the center of my station designs.

They will be much lower Polys and much better looks :D

for example the base anagara tanks were roughly 3000 polies. the new ones are less than ~920 the smaller ones have a few more than the large ones because of construction.

At last ! These are awesome and I'm so glad to see them back !

A few niggles though:

- I find the KVTK tanks are much to big. They don't have an aerodynamic profile and they are much wider than the Angara tanks, so they stick out on the launcher. You should make them thinner or design a fairing pack to hide them for launch. Typically, you wouldn't need such big tanks when you're in orbit and using high ISP engines. The small KVTK has enough fuel to take you to Jool and back, so I really don't see the point in the larger ones.

- The RD-0146 smokes in the VAB !

- You seem to have forgotten the decouplers and engine fairings that used to be part of the old Angara pack. I'd also love to see a mesh decoupler for the KVTK tanks.

hmm thr RD-0146 thing might mean you don;t have the plugins right? make sure you have electrical plugin.

As for the KVTK they are staying like they are. The larger ones are for pushing heavier stuff of course. For example huge stations. which cannot be made and put together in ordbit yet. I am not changing the size of any tanks. they are the size they are in real life (proportion wise anyway)

s for decouplers. those will be released eventually. What would you rather have? alittle or nothing for a few more months. We could have simply not released and made you wait a few more months.

What did you include the indev plugin? This will be funny...

Edit:

Just saw that it's the unreleased 1.4.4, it should be fine to use it.

Opps. was not my doing :D but sorry. is it okay? I told normak we should have just forced DL via kerbal.net required mods

It's nice that these parts are now available again, however, they have a few bugs that are not sick, even the previous generation.

1st Engines do not adhere rigidly fuels which definitely makes it difficult to enter the orbit.

2nd Engines attract the right (see 1st).

3rd By instability mechJeb rockets is unable to control the rocket during the climb.

4th Decouplers are too soft (for me).

5th Lower decoupler VA has a bad icon.

P.S. Sorry for english I use google translator.

1st : you should ALWASY use 3 to 4 strut connectors to attach engines to tanks more rigidly. otherwise the games weak joints cause this to happen

2nd: no idea what you mean by to the right

3rd: mech jeb works fine for me learn to make a more stable rocket with struct connectors perhaps? I plan on making tutorials.

4th: decouplers are just fine.

5th: this is because it is a strut and needs to be in order to be animated. if you want this changed PM kreuzung with that suggestion :D I will surely try to get him to do it though.

Edited by CardBoardBoxProcessor
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Well I noticed that too - engines dependent on orientation (with 2 nozzles) most of the time tend to push whole rocket to left or right, specially if used as boosters. After update - i don't like scaling of engines and some fuel tanks. 1m-wide tanks now are useless design-wise because new engines now too big even for 1.25m tanks. VA pod over-sized as well.

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Well I noticed that too - engines dependent on orientation (with 2 nozzles) most of the time tend to push whole rocket to left or right, specially if used as boosters. After update - i don't like scaling of engines and some fuel tanks. 1m-wide tanks now are useless design-wise because new engines now too big even for 1.25m tanks. VA pod over-sized as well.

it has all been scaled to fit stock parts. Don't like it don't use it. 1m parts are stuff that squad never should have left in the game to begin with. I will not make 1 meter parts.

Edited by CardBoardBoxProcessor
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it has all been scaled to fit stock parts. Don't like it don't use it. 1m parts are stuff that squad never should have left in the game to begin with. I will not make 1 meter parts.

I can understand wanting to have it fit stock parts, but now there's a disconnect. The KVTK and the VA are real life sized, but the Angara is not. As far as I can make out it's 2.9m in diameter. There are also no payload fairings, and this combined with the small rocket leads to some game-breaking wobble.

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learn to use strut connectors. there are nice strong ones included in the pack.

as for sizes and decouplers. they are comming, jeez doesn't anyone read the descriptions. I am not changin sizes, I am not releasing the old decouplers, and I am not making the tanks fatter wider, skinner etc. there will be no 1m Anagara parts and the engies are staying like they are. The wobbling is not my fault it is the games joints. Use more strut connectors. learn to build a rocket right. both me and normak never have any problem with rockets falling apart.

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Thank you!!

Was waiting for Kosmos to be for 0.17!

One of the best add-ons for KSP!!!

My best regards, Kodiak.

thanks :D thanks for the positive comments in the mix of all these people complaining that don't know how to use strut connectors :D

as for sizes it is all stayign the same. the ratios between each tank were all taken from images of angara and rounded to nice 0.25m amounts. It all stays the way it is now. Don't use it. It is as simple as that. hundred people might dislike it but 4000 people have downloaded kosmos in the past I am not letting such a small population ruin it for the other 4000+

Edited by CardBoardBoxProcessor
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Hey CardBoardBoxProcessor, I like this mod a whole lot, I'm just giving you my opinion and offering some constructive criticism. You don't have to listen to me, but you don't have to be boorish either. If real-size Angara 2.9/3m rockets and engines are coming I will patiently wait. Thanks for a great mod!

Edited by Borklund
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Hey CardBoardBoxProcessor, I like this mod a whole lot, I'm just giving you my opinion and offering some constructive criticism. You don't have to listen to me, but you don't have to be borish either. If real-size Angara 2.9/3m rockets and engines are coming I will patiently wait. Thanks for a great mod!

no those are never coming. Kerbal world is slightly smaller than human world. thus everything they have is smaller. live with it or go play orbiter.

kerbals used to be 0.4m tall compared to humans 1.8m but now it is 1m to 1.8m

Edited by CardBoardBoxProcessor
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