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Fuel Bug, Loading a Save Bug, and UX Problem with UI Choice of "Parts Manager" (Rather Than Individual Call-Outs/Parts Windows)


JoeSchmuckatelli

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This is a combination of Bug Report and UI complaint.  Has to do with the Parts Manager - but also uncovered a few true bugs while testing this.

Loading in a saved game causes a couple of problems immediately. 

  • First: Fuel numbers disappear from the little window in the bottom right corner (Delta V Window?).
  • Second: going into Map Mode or Tracking Station view - the Orbital Path has disappeared, and doesn't come back.  Maneuver node floating in space - but no orbital path displayed.

Let's talk about the fuel:  

There's a potential existing bug with having a vehicle built with Poodles drawing fuel past a decoupler when the legs I have on the craft are also part of the vehicle.  Don't remember the name; you can see them in the video.  This problem was identified on the forums earlier today.  But the big frustration is not being able to see how much fuel is in each individual tank.  Whenever you click on a part to call up the Parts Manager - there's zero granularity about each of the tanks.  Apparently, all we get is what's shown in the Delta V window.  This is a problem - because when you have a craft built as I do and you want to jettison the stage that brought you here from Kerbin and just land... typically you want to make sure your landing stage has as much fuel as possible.  You also don't want to throw away fuel if you need it.  But with Parts Manager - you can't do that.

In the video, I show that after taking steps to get the Delta V window to show fuel numbers again, there's 0.74 tons of LF remaining.  I'd like to transfer all fuel to the lander stage before decoupling from the transfer stage - but I can't.  The Parts Manager won't let me.  So when I decouple and see how much fuel is in the lander stage - the number decreases to 0.59 tons.  That's weird.  .15 tons of LF must have remained in the tranfer stage when I decoupled.  (Admittedly, that's not a lot of fuel)  But the point is; I'd have wanted to put ALL the fuel in the active craft - and the problem is that there's no option to do so, and no way to see whats going on before stage separation.

Finally - I don't know how to fix the "Orbital Path Disappearing" bug - but wanted to point it out.

 

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1 hour ago, Niko_Dragovich said:

You can transfer and see the fuel.

You need to go on the "App.Bar" on the bottom right of the screen, clic on the squares and you have the "ressource manager".

For the bug with the fuel with legs, some legs have the bug.

 

I'll have to check that out tomorrow.  Used to be you'd click the part.

Thanks for the tip.

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