Sea_Kerman Posted March 2, 2023 Share Posted March 2, 2023 KSP 0.1.0.0.20892 Windows 10 Ryzen 7 5800H RTX 3060 Laptop In KSP 1 there was a setting for the move/rotate tool to snap to a grid and angles relative to the root part, so you could get two parts to be perfectly aligned in position and orientation no matter where you initially put them. In KSP 2 the "AlignmentAssemblyButton" actually still snaps relative to the part you're moving's original position, so you cannot use it to move parts to the exact center of the vehicle, or get them aligned perfectly vertical or horizontal or to a certain snap angle. Link to comment Share on other sites More sharing options...
Sea_Kerman Posted March 2, 2023 Author Share Posted March 2, 2023 How I expect it to work: Link to comment Share on other sites More sharing options...
Derb Posted March 7, 2023 Share Posted March 7, 2023 This is the most basic of basic things that needs to be fixed ASAP. Without absolute snapping, it is impossible to align any surface parts in a way other than the default symmetry settings. I should be able to use snapping to perfectly replicate the same vehicle across different build sessions using the absolute mode. Being able to align with the center of the root is important. This is a massive oversight. A functional VAB is the most fundamental feature to the game. Link to comment Share on other sites More sharing options...
Derb Posted April 7, 2023 Share Posted April 7, 2023 Still not working in v0.1.1.0. No response from devs on this topic? Link to comment Share on other sites More sharing options...
Derb Posted April 16, 2023 Share Posted April 16, 2023 Still not fixed as of v0.1.2.0. Has anyone else figured out how to align parts to the "absolute"/assembly/root part grid and angle? Are we doing it wrong, or is it indeed bugged? Link to comment Share on other sites More sharing options...
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