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The "AlignmentAssemblyButton" still aligns to the part's original position and rotation, not to an assemblywide grid or relative to the root part, so you can't use the snap to line things up.


Sea_Kerman

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KSP 0.1.0.0.20892

Windows 10

Ryzen 7 5800H

RTX 3060 Laptop

In KSP 1 there was a setting for the move/rotate tool to snap to a grid and angles relative to the root part, so you could get two parts to be perfectly aligned in position and orientation no matter where you initially put them. In KSP 2 the "AlignmentAssemblyButton" actually still snaps relative to the part you're moving's original position, so you cannot use it to move parts to the exact center of the vehicle, or get them aligned perfectly vertical or horizontal or to a certain snap angle.

 

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This is the most basic of basic things that needs to be fixed ASAP.

 

Without absolute snapping, it is impossible to align any surface parts in a way other than the default symmetry settings. I should be able to use snapping to perfectly replicate the same vehicle across different build sessions using the absolute mode. Being able to align with the center of the root is important.

 

This is a massive oversight. A functional VAB is the most fundamental feature to the game.

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