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KSP 2 Should Allow Control of Debris


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As it is currently, a player cannot control "vessels" which don't have any command parts. While this initially makes sense, many players will want to "control" such vessels in order to watch their collision with a body. Why? Because it looks cool. Oh, and for science of course.

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5 hours ago, Nifty255 said:

As it is currently, a player cannot control "vessels" which don't have any command parts. While this initially makes sense, many players will want to "control" such vessels in order to watch their collision with a body. Why? Because it looks cool. Oh, and for science of course.

I agree.

Another reason to allow control of debris is merely to allow the player to see what they're going to destroy before they destroy it. Putting it another way, as it stands now you can see in map view that you have a lot of debris, but you have no way of knowing what that debris actually is. The auto-name convention doesn't help at all, and there's presently no way to figure out what any particular piece of debris actually is.  Allowing the player to "control" debris would solve this.

 

 

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35 minutes ago, Spazmataz said:

I agree.

Another reason to allow control of debris is merely to allow the player to see what they're going to destroy before they destroy it. Putting it another way, as it stands now you can see in map view that you have a lot of debris, but you have no way of knowing what that debris actually is. The auto-name convention doesn't help at all, and there's presently no way to figure out what any particular piece of debris actually is.  Allowing the player to "control" debris would solve this.

 

 

Its also cool to see debris flying around the system and occasionally hitting the orbits of far away planet/moons!

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Yeah, that's something I really miss from KSP1... the debris system, while great for keeping everything clean, also denies me the ability to play the silly game of "will the tank hit Kerbin before reentry heat kills it?"

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Agreed as well. I can't stand having debris everywhere. So in KSP1 when I dont manage to put my first stage into the atmosphere I make a super high TWR/dV "Space Junk Deorbiter" probe that can reach nearly any orbit. Pressing the terminate button is against my space junk morals!

Would love to do this in KSP2. Especially with the new explosions. Interestingly enough, in KSP2 if I drop a first stage at say a 25km Pe during circularization it will destroy itself. That doesn't always happen in KSP1, I have to take control for it to be destroyed.

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