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Thrust Throttling control is WAY too sensible


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Don't know if it has been said once or multiple time, but I find the Thrust adjusment way too sensible : It used to be pretty perfect on KSP1, to me. I never had to adjust the thrust limiter by right clicking on an engine, and I had to at the very first mission I ran in KSP2 with a simple LV909 and an accordingly sized module above.

We have All-or-Nothing input for 100 and 0% thrust, so we don't need thrust adjusment to be "fast", instead we need it to be precise.

I would say that "Green-Clock real time playing" in KSP1 is about 3.5-4s to go from 0 to 100% for the thrust gauge. It seems like it's about 1-1.5s for KSP2.

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I agree its better in a lot of ways, but I too find it far too sensitive with the keyboard throttle. I think we still need the time for throttle up from 0 to 100% to be longer, I want to be able to just tap up my throttle a bit, for fine control while landing, not have to carefully adjust it with the mouse, when I simultaneously need to use the mouse to adjust the camera to check my ground clearance and other things.

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  • 2 weeks later...

It was actually possible to scale throttle control in KSP1 using a KAL controller.

This seem like something that should be a base function of the action group manager in KSP2. Perhaps even scaling per engine so one could balance thrust more easily; which leads me nicely into Split Throttle functionality.

A lot of HOTAS support split dual throttling, so adding two throttleable controllers would seem reasonable. (left ctrl + shift and right ctrl + shift to split throttle maybe) (ALT + X reset same as trim) 

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