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SAS Spinning?


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Is there any way to combat the SAS/RCS spinning you in a circle in KSP2?

The KSP2 SAS seems not as smart as the SAS in KSP1

I haven't even been able to get into orbit cause my vessel just spins in a circle

Also, I know the devs are working hard right now with performance improvements and game breaking bugs but I wanted to know if you guys are working on the SAS spinning cause I have seen many people literally ditch the game and refund it for that reason.

Please  help

Edited by Eli Phillips
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@Eli Phillips

First, welcome!  Good to see new kerbonauts!

Secondly, I actually answered this to another user in another thread in a different part of the forums.  But I can paste my answer here for you:

This is not a bug.  I did the same thing at first - build how I build in KSP1...and watch the craft spin uncontrollably.  Why?  Center of Mass changes too quickly, causing the ship to lurch forward as a counter-balance.  This generally happens because you are using engines far too big for your craft.  Your TWR sweet spot at launch should be near 1.5-1.7; any higher than this and you get the spinners.

This is as designed.  SAS in KSP1 was far too tight, meaning you could get away with stuff like this.  And MJ really helped control this, which a lot of us relied upon.  Myself included.

So what to do?  Take a step back, deep breath...and remind yourself that this is NOT KSP1.  Think back to your earliest days in KSP1 and remember how you built stuff.  Small, low TWR, really light gravity turns.  I had to do this, and once I stopped treating this like the same game and scaled back builds, I was able to not only get into orbit, but to the surface of Duna.  Oh, and spam RCS; you need it, along with reaction wheels, to keep headings in orbit.

If you need help building something, just ask.  I can give you a few designs I've worked out that work.

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Thanks for the info I really needed it. The only problem I am having is finding a way to attach a pod lander with 3/4 separate boosters on the bottom to a large kerbodyne fuel tank I just can't seem to figure out as it gives me an error message about vertices not attaching together.

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