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One last update to KSP1: A compromise for those who can't run KSP2


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With the requirements for KSP2 being somewhat out of reach for some people - quite a percentage, according to Steam - why not bring a little update to KSP1? The team have obviously demonstrated they can, as they added the partially uncovered Mun Arch, so it's not outside the realms of possibility.

I'm not talking about adding everything KSP2 has but adding some of the parts and changing/modifying some of the values.

Example changes:

-Change "Liquid Fuel" for rockets to "CH4".

-Change/Add "Liquid Fuel" for jets to "Methane".

-Change/Add "Liquid Fuel" for the NERV to "Hydrogen".

-Add the cylindrical Hydrogen tanks.

-Add the SWERV, or a "SWERV-like" engine.

-Add the larger solar panels.

-Change the ISRUs to be able to make CH4/Methane/Hydrogen.

-Add hints of the other anomalies in KSP2 to their KSP1 equivalents (partially uncovered/hidden versions).

While this may sound like a small update with very little effort (that's also kind of the point - just a little something to tide players over at no extra cost), it would give those who can't play KSP2 right now a taste of what they could once they can either upgrade, or when KSP2 matures enough for their PCs to handle it in some capacity.

Some or all of this can be added with various mods, I know. But having these changes as "stock" means that if support for the mods stops, KSP1 still has something that works. Or, potentially, bring these parts of those mods in as a free official DLC - provided the contributors agree, of course.

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2 hours ago, Cailean_556 said:

why not bring a little update to KSP1

Answer: $$$

Your proposed changes are not small, unless they were going to put a few devs on task for bug hunting and fixing, its better to leave it be. I'll admit, doing something like altering the Mün arch, makes it seem trivial - and I have zero clue as to why they put resources into such a pointless endevor, esp when they had such a wealth of bigger fish to fry, but I'm certain KSP1 is now in a code freeze - unless something really major comes up, 1.12.5 will be the end of the road.

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IMHO, KSP 1 does not need anything *new*.

The ONLY thing I would want to see as an update, is **BUGFIXES**....

Let me say it again:  **BUGFIXES**

There is a *plethora* of bugs, many from wayyyyy back, & very old, and *moar* than enuff to keep the KSP1 Team busy, for as long as PD is willing to keep their lights on.

If they *were* to put the $$ & effort into this, which I *highly* doubt at this point, IMHO, I would advise them to select the bugs they would consider fixing, and *before* they go and start doing their own thing to address them, i would behoove them to search for mods that have already addressed/worked-around/*fixed* said bugs, and poke those mods' solutions, & incorporate said solutions.

And, no, I am not talking about just *copy/pasting* said solutions. That would raise a *WHOLE* slew of copyright/licensing issues.
However, in many cases, there *are* only so many ways to code things.

Anyway, this is all a moot point, as I said, it's soooooo highly unlikely that PD will invest the $$ into *any* moar work on KSP1, unless theres a way to do it, that *they think*, will sell moar copies of **KSP 2**. (ie, the last 1.12.5 update, with adding the Launcher & Mun Arch & all the fluff, that was *pure* marketing, solely targeted to selling moar copies of KSP 2)

Edited by Stone Blue
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