Tazooka Posted March 18, 2023 Share Posted March 18, 2023 I'm noticing that the more I play, the worse the performance of the game becomes, especially when I save, both automatically and quick saving I only have 7 ships on the go currently and a limit of 100 debris I don't understand how its becoming worse and I don't know how to fix it. Deleting saves did nothing I have noticed Unity crash handler appears in my task manager when this freeze happens. Link to comment Share on other sites More sharing options...
Tazooka Posted March 18, 2023 Author Share Posted March 18, 2023 Update: I tried undocking and re-docking my Mun Station and it crashed I waited for it to load for several minutes but it never did... Link to comment Share on other sites More sharing options...
B15hop Posted March 19, 2023 Share Posted March 19, 2023 This is why most likely. This may help you. Link to comment Share on other sites More sharing options...
Tazooka Posted March 19, 2023 Author Share Posted March 19, 2023 (edited) 11 hours ago, B15hop said: This is why most likely. This may help you. That's it. My saves are 0.55GB and has 19,240,801 lines of code, which most is duplicated I reduced it down to 4.4MB with 103,316 lines of code (so I deleted 19,137,485 lines of code) This REALLY needs fixing Edited March 19, 2023 by Tazooka Elaborated Link to comment Share on other sites More sharing options...
B15hop Posted March 19, 2023 Share Posted March 19, 2023 1 hour ago, Tazooka said: That's it. My saves are 0.55GB and has 19,240,801 lines of code, which most is duplicated I reduced it down to 4.4MB with 103,316 lines of code (so I deleted 19,137,485 lines of code) This REALLY needs fixing Excellent, I am glad it helped. Link to comment Share on other sites More sharing options...
MehJeb Posted March 19, 2023 Share Posted March 19, 2023 I personally think that Squad's original XML-saves idea was good only for testing stage - both XML and JAML are awful for the cases where there is expanding data specifically because to keep them "human-readable" you need to do things like <QuantityOfFoodRationsOnboard>1</QuantityOfFoodRationsOnboard>, so out of 63 bytes - only 1 is data and 62 are human-readable nonsense. It seems much more logical to switch to efficient and fast binary data serialization (and have like 10kb - 50kb saves at most which would save and load lightning-fast) and if community of players would really really need savegame editing feature - to release a standalone tool which would allow for editing binary savegame data (or leave that to moders). Link to comment Share on other sites More sharing options...
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