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(0.1.1.0) The IX-6315 Xenon Dawn Engine's 2kN thrust has been reduced to 0.2kN. A drop of 90% compared to KSP1. EC is also different to KSP1


Anth

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KSP1 Version: 1.12.5
KSP2 Version: 0.1.0.0.20892
KSP2 Version: 0.1.1.0.21572
Operating System: Windows 10
CPU+GPU+RAM: i9 9900K+3070ti+32GB
Mods used: None.

I think the following is part of the reason why this has happened:
From Patch Notes:
Re-tuned electrical systems, including adjustments to xenon engine electrical draw, xenon engine thrust, reactor fuel burn rate, and RTG lifetime

KSP1 Dawn Stats are as follows:
At sea level:     0.048kN
In a vacuum:    2kN
EC/s:                    8.74/s

KSP2 0.1.0.0 Dawn Stats are as follows:
At sea level:     0.0kN
In a vacuum:    2kN
EC/s:                   10.003/s

KSP2 0.1.1.0 Dawn Stats are as follows:
At sea level:      0.0kN
In a vacuum:    0.2kN
EC/s:                   10.003/s

KSP1 Stats via the SPH:

5N5g9vI.png
KSP2 0.1.0.0 Stats via VAB:

9U5T1BO.png

KSP2 0.1.1.0 Stats via VAB:

20X4HgM.png

The main concerns are the following:

  • Vac kN has been reduced by 90% compared to KSP1 and compared to the first release of KSP2
  • EC has been increased from by 12.63% compared to KSP1
  • At sea level stats are 0 when they are probably higher due to the limitations of how many decimal places are shown.
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Someone said that @Nate Simpsonsaid that the Dawn engine is unrealistic so it got nerfed? But it was in KSP1 at 2kN for every major version without complaint.

This is my rover that I was trying to use for the Minmus challenge. Once 0.1.1.0 came out the rover became useless. Now its uses in this game are much more limited.

Also does this nerf increase the fun factor or reduce it?

v7kILCt.png

Edited by Anth12
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