Anth Posted March 31, 2023 Share Posted March 31, 2023 KSP1 Version: 1.12.5 KSP2 Version: 0.1.0.0.20892 KSP2 Version: 0.1.1.0.21572 Operating System: Windows 10 CPU+GPU+RAM: i9 9900K+3070ti+32GB Mods used: None. I think the following is part of the reason why this has happened: From Patch Notes: Re-tuned electrical systems, including adjustments to xenon engine electrical draw, xenon engine thrust, reactor fuel burn rate, and RTG lifetime KSP1 Dawn Stats are as follows: At sea level: 0.048kN In a vacuum: 2kN EC/s: 8.74/s KSP2 0.1.0.0 Dawn Stats are as follows: At sea level: 0.0kN In a vacuum: 2kN EC/s: 10.003/s KSP2 0.1.1.0 Dawn Stats are as follows: At sea level: 0.0kN In a vacuum: 0.2kN EC/s: 10.003/s KSP1 Stats via the SPH: KSP2 0.1.0.0 Stats via VAB: KSP2 0.1.1.0 Stats via VAB: The main concerns are the following: Vac kN has been reduced by 90% compared to KSP1 and compared to the first release of KSP2 EC has been increased from by 12.63% compared to KSP1 At sea level stats are 0 when they are probably higher due to the limitations of how many decimal places are shown. Link to comment Share on other sites More sharing options...
Anth Posted March 31, 2023 Author Share Posted March 31, 2023 (edited) Someone said that @Nate Simpsonsaid that the Dawn engine is unrealistic so it got nerfed? But it was in KSP1 at 2kN for every major version without complaint. This is my rover that I was trying to use for the Minmus challenge. Once 0.1.1.0 came out the rover became useless. Now its uses in this game are much more limited. Also does this nerf increase the fun factor or reduce it? Edited April 1, 2023 by Anth12 Link to comment Share on other sites More sharing options...
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