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CRASH COURSE - How to fix wobbly rockets & Patch 2 Review


cvusmo

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3 hours ago, Little 908 said:

You have an amazing voice! Your channel is underrated 

Thank you I appreciate that. I never knew I had a good voice lol. That's cool. I'm glad I finally can make content for KSP. It's a lot of fun

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53 minutes ago, Little 908 said:

I hope you continue to make content!

I wish I could have made content for KSP 1. I was active duty during the life cycle of KSP 1. Now I'm retired and can make content for a game I love. I will definitely continue and if you have any questions/comments/things you want to see, just let me know!

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1 hour ago, Kerbart said:

Great video! While the game might have some issues with flexible joints, a lot of it can be avoided with proper design, as you show here.

Thanks! The game fortunately has the features built in to counteract wobbly rockets. I really enjoy this aspect of the game so I hope they don't remove wobbliness entirely.

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23 minutes ago, cvusmo said:

Thanks! The game fortunately has the features built in to counteract wobbly rockets. I really enjoy this aspect of the game so I hope they don't remove wobbliness entirely.

I agree with you. I never needed auto-struts in KSP1 and I think of the whole  kerfuffle over them as re-entry heating when it was introduced in KSP1. People were so used to unrealistic practices when it wasn't there that they were complaining how it "broke the game" when it was introduced.

Virtually all videos I see that "prove" how bad the problem is in KSP2 show tall rockets with giant payloads on top, and then complain about "unrealistic noodling" while conveniently omitting "unrealistic design" as a factor.

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4 hours ago, Kerbart said:

I agree with you. I never needed auto-struts in KSP1 and I think of the whole  kerfuffle over them as re-entry heating when it was introduced in KSP1. People were so used to unrealistic practices when it wasn't there that they were complaining how it "broke the game" when it was introduced.

Virtually all videos I see that "prove" how bad the problem is in KSP2 show tall rockets with giant payloads on top, and then complain about "unrealistic noodling" while conveniently omitting "unrealistic design" as a factor.

I couldn't have said that better. You nailed it!

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