Anth Posted April 25, 2023 Share Posted April 25, 2023 (edited) KSP2 Version: 0.1.0.0.20892 KSP2 Version: 0.1.1.0.21572 KSP2 Version: 0.1.2.0.22258 Operating System: Windows 10 CPU+GPU+RAM: i9 9900K+3070ti+32GB Mods Used: None I created the following test save for Minmus: First there are crafts with various heights to eliminate crafts being part of this bug 4 Kerbals on top of a platform made of girder segments so they were off the ground 1 Kerbal at the top of the rocket on the nose cone to put a kerbal up high 3 Kerbals on the ground 1 Kerbal on a thin craft 1 Kerbal on a small lander which is close to the height of a kerbal 1 Kerbal that is on the (inbuilt) ladder of the pod 1 Kerbal that is on the hatch of the crew cabin below First Screenshot of all 12 Kerbals: Spoiler Second Screenshot of only 2 Kerbals remaining: Spoiler Video Evidence: Note I edited out the majority of the loading times. Look to 30 Seconds when it happens from Orbit when some of the Kerbal indicators disappear. https://youtu.be/1bL-0YC9Af0 (48 Seconds. Edited out load times between scenes) Steps to Replicate: Start KSP2 From main menu load 0120Scene12Kerbals Load 0120Scene12Kerbals again (to counter another bug) Change to Map Mode Change to Minmus Orbiter 1 QuickSave QuickLoad Flight Mode face Minmus looking at cluster of icon names Hit timewarp Turn off timewarp (probably an unnecessary step) Go to KSC Screen (to counter another bug) Go to Tracking Station Go to Minmus on left menu and choose to Control KerbalTestStand Save File: https://www.dropbox.com/s/v0fgk3k0vxkckqz/0120Scene12Kerbals.zip?dl=0 Log Files: https://www.dropbox.com/s/scq3ptd57tk148j/Ksp2.log%2BPlayer.log.zip?dl=0 Things of Note: Log files show that the game thinks they are colliding with the surface (search for "Approximate collision between " to find lines for Kerbals being destroyed) Kerbals are being deleted no matter the distances above the surface with what they are standing on. Kerbals on ladders are unaffected. Crafts of different heights aren't affected. The bug doesn't happen initially after changing to the orbital craft. Needs a QuickSave and QuickLoad first. Did a limited test on Mun with 1 kerbal just standing on the ground with the same result. Note: Tested Supplied Save in 0.1.0.0 and 0.1.1.0 using the 0.1.2.0 save. Orbital Craft is within render range of the Kerbals on the ground. Edited June 1, 2023 by Anth12 Link to comment Share on other sites More sharing options...
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