Anth Posted May 13, 2023 Share Posted May 13, 2023 (edited) KSP1 Version: 1.12.5 KSP2 Version: 0.1.2.0.22258 Operating System: Windows 10 CPU+GPU+RAM: i9 9900K+3070ti+32GB Mods Used: None Below is Video Evidence and Save files for testing: How it is in KSP1: Spoiler Video Evidence: https://youtu.be/FgfzIvvO9GM (15 Seconds) Note How the focus in KSP1 isn't changed to the two docking crafts. Steps to Replicate: Load KSP1DockFocusTestSave Press 1 Use RCS to reverse out of magnetic range of the other docking port Use RCS to reverse direction and head back towards the tank Press 2 Reverse Tug and wait for 2 tanks to dock Save from Video: https://www.dropbox.com/s/rky42a5k5bacy77/KSP1DockFocusTestSave.sfs?dl=0 How it is in KSP2: Spoiler Video Evidence: https://youtu.be/Ugzr5jRL3w4 (17 Seconds) Note how the focus in KSP2 is changed to the two crafts that just docked. Steps to Replicate: Load KSP2DockFocusTestSave Press 1 Engage RCS Use RCS to reverse out of magnetic range of the other docking port Use RCS to move back in direction of the tank Press 2 Turn on RCS Reverse the tugs direction to get away from the 2 tanks about to dock Save From Video: https://www.dropbox.com/s/xx3fi02794qrr49/KSP2DockFocusTestSave.zip?dl=0 Reasons why this should be the same as KSP1: Player shouldn't have to fight the game to keep control over an active vessel. Automated docking systems that someone makes as a mod (like mechjeb in KSP1) shouldn't have active vessels changing on docking. Additional Information: I did try to test in 0.1.0.0 and 0.1.1.0 but CommNet disconnects making the crafts unresponsive. Edited June 1, 2023 by Anth12 Link to comment Share on other sites More sharing options...
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