Jump to content

KSP2 Forces Change in Active Vessel on Docking When it Shouldn't (Reasons and Comparisons to KSP1 within)


Anth

Recommended Posts

KSP1 Version: 1.12.5
KSP2 Version: 0.1.2.0.22258
Operating System: Windows 10
CPU+GPU+RAM: i9 9900K+3070ti+32GB
Mods Used: None

Below is Video Evidence and Save files for testing:

How it is in KSP1:

Spoiler

Video Evidence:
https://youtu.be/FgfzIvvO9GM (15 Seconds)

Note How the focus in KSP1 isn't changed to the two docking crafts.

Steps to Replicate:

  1. Load KSP1DockFocusTestSave
  2. Press 1
  3. Use RCS to reverse out of magnetic range of the other docking port
  4. Use RCS to reverse direction and head back towards the tank
  5. Press 2
  6. Reverse Tug and wait for 2 tanks to dock

Save from Video:
https://www.dropbox.com/s/rky42a5k5bacy77/KSP1DockFocusTestSave.sfs?dl=0

How it is in KSP2:

Spoiler

Video Evidence:
https://youtu.be/Ugzr5jRL3w4 (17 Seconds)

Note how the focus in KSP2 is changed to the two crafts that just docked.

Steps to Replicate:

  1. Load KSP2DockFocusTestSave
  2. Press 1
  3. Engage RCS
  4. Use RCS to reverse out of magnetic range of the other docking port
  5. Use RCS to move back in direction of the tank
  6. Press 2
  7. Turn on RCS
  8. Reverse the tugs direction to get away from the 2 tanks about to dock

Save From Video:
https://www.dropbox.com/s/xx3fi02794qrr49/KSP2DockFocusTestSave.zip?dl=0

Reasons why this should be the same as KSP1:

  • Player shouldn't have to fight the game to keep control over an active vessel.
  • Automated docking systems that someone makes as a mod (like mechjeb in KSP1) shouldn't have active vessels changing on docking.

Additional Information:

  • I did try to test in 0.1.0.0 and 0.1.1.0 but CommNet disconnects making the crafts unresponsive.

 

 

 

Edited by Anth12
Link to comment
Share on other sites

×
×
  • Create New...