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Precision Control in KSP2 is limited compared to KSP1 (Digital vs Analog)


Anth

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KSP1 Version: 1.12.5.3190
KSP2 Version: 0.1.2.0.22258
Operating System: Windows 10
CPU+GPU+RAM: i9 9900K+3070ti+32GB
Mods Used: None

Three Sections for this one:

Section 1: Shows how the Pitch/Yaw works via the indicators in KSP1 compared to KSP2

Spoiler

In the following two videos:
Look for what the Pitch/Yaw indicators are doing when there is normal control vs precision control.

KSP1 bottom left of the screen:
https://youtu.be/pamiJyerPcI (16 Seconds)
Save File:
https://www.dropbox.com/s/7lwaskhlddi9y46/KSP1RWvsRCSPrecisionControl.sfs?dl=0

KSP2 on the Navball:
https://youtu.be/98HiyJkT92c (12 Seconds)
Save File:
https://www.dropbox.com/s/betijdle9ejrzuj/KSP2RWvsRCSPrecisionControl.zip?dl=0

What I noticed:
Note how the KSP1 video shows that the Pitch/Yaw is analog. Also it can still get to their (non precision) maximums just in a dampened manner.
Note how the KSP2 video shows that the Pitch/Yaw is digital (off/on) and can't get to their maximums like KSP1.

KSP1 in my opinion does this better.

Section 2: Shows how Reaction Wheels work in KSP1 vs KSP2

Spoiler

In the following two videos:
Look for a limited response in KSP2 verses KSP1

KSP1:
https://youtu.be/z5a0cETLGnQ (22 Seconds)
Save File:
https://www.dropbox.com/s/v0ajl7q8frpetg5/KSP1RWTestSave.sfs?dl=0

KSP2:
https://youtu.be/jByHOLhCyzI (25 Seconds)
Save File:
https://www.dropbox.com/s/jy1mkpol21t7agv/0120RWTestSave.zip?dl=0

The digital (off/on) way that KSP2 does this is what is limiting the reaction wheels from Section 1.

Section 3: KSP2 vs KSP1 RCS under Precision Control which is actually pretty good.

Spoiler

How KSP2 Does it:
https://youtu.be/9aq_cabcPRo (12 Seconds)
Save File:
https://www.dropbox.com/s/6uja9neu35n6t1s/0120RCSPrecisionModeTest.zip?dl=0

How KSP1 Does it:
https://youtu.be/ftGuQpM9vRs (15 Seconds)
Save File:
https://www.dropbox.com/s/v0ajl7q8frpetg5/KSP1RWTestSave.sfs?dl=0

RCS Precision control is a bit different:
KSP1 RCS is limited. Which I would never want to change.
KSP2 RCS works similar to KSP1 which is good.

Well good when the RCS directional issues are addressed:

 

Conclusion:

  • Reaction Wheels need to still access their potential maximum Pitch/Yaw/Roll in a dampened way like KSP1 does it (Make it Analog).
  • RCS just needs to stay the same or similar to what it is already other than input issues (3 bug reports I put in Section 3)


 

Edited by Anth12
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