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Behold: Kerbal Space Program 3


LittleBitMore

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A silly little experiment where I try to explore and recreate some core mechanics of Kerbal Space Program to better help me understand Unity, Blender, modeling, programming, and game design.

Fun fact: this borrows some code from a Unity forums post made by HarvesteR in 2011 concerning KSP1 about center of mass of an assembly of gameobjects (i'm not publishing this or anything, i feel no shame in code thievery)

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