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37 minutes ago, Rocket Science42 said:

The black loading screen with the planets keeps orbiting around the sun forever. 

Please help me. My log: https://www.dropbox.com/s/zokld7pnm6mnoz2/KSP.log?dl=0

Appears to be Parallax.

[LOG 20:17:28.050] [OD] Enabling Body Kerbin: True
[EXC 20:17:28.307] KeyNotFoundException: The given key was not present in the dictionary.
        System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <9577ac7a62ef43179789031239ba8798>:0)
        ParallaxOptimized.SubdivisionData.DetermineMaterial () (at <40e34d3c09734e828597afb2f90e2e92>:0)
        ParallaxOptimized.SubdivisionData..ctor (PQ quad, System.Int32 subdivisionLevel, System.Single subdivisionRadius,
System.Boolean subdividable) (at <40e34d3c09734e828597afb2f90e2e92>:0)
        ParallaxOptimized.PQSMod_Subdivide.OnQuadBuilt (PQ quad) (at <40e34d3c09734e828597afb2f90e2e92>:0)
        PQS.Mod_OnQuadBuilt (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQS.BuildQuad (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.Build () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.SetVisible () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateVisibility () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PQS.UpdateQuadsInit () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        (wrapper dynamic-method) PQS.PQS.StartSphere_Patch0(PQS,bool)
        PQS.ForceStart () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PSystemSetup.ForceInitPQS (PQS pqsIn, UnityEngine.Transform target) (at <4b449f2841f84227adfaad3149c8fdba>:0)
        PSystemSetup+<SetupLaunchSites>d__38.MoveNext () (at <4b449f2841f84227adfaad3149c8fdba>:0)
        UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAdd
ress) (at <12e76cd50cc64cf19e759e981cb725af>:0)
        UnityEngine.DebugLogHandler:LogException(Exception, Object)
        ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
        UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[ERR 20:17:28.453] PQS Kerbin: Restarted

Uninstall it to see what happens. If it works, reach Parallax maintainers for help.

If it still borks, post a new KSP.log here and mention me and I will check it again!

Good Luck!

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7 hours ago, Rocket Science42 said:

Thank you for your suggestion. My game is working now

What do you recommend I tell the Parallax maintainers about my problems with my game/Parallax files?

Pinpoint this thread. The KSP.log you published may help them to pinpoint the problem.

Most of the time us a pretty silly detail we, developers, let pass trough. 

-- post edit --

Check this post:

Do you have DART installed? (On mobile right now, can't see myself). If yes, so there's no need to bother Parallax guys :  remove DART and reinstall Parallax and things apparently will be fine!

Edited by Lisias
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