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my game keeps crashing whenenver i load a save, can someone figure out the mod that causes it?


W.V Kerman

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On 6/24/2023 at 11:33 PM, W.V Kerman said:

I think that you should try to remove Principia mod first, it is causing a lot of exceptions:

 
Failed to load assembly C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Principia\x64\serialization.dll

...

Then try again without it and post the log again if the problem persist.

 

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On 6/24/2023 at 7:33 PM, W.V Kerman said:

Crash to Desktops are usually something inside Unity itself, and so KSP.log can't log it most of the times (the process dies before KSP can write something into it).

We need the Player.log from Unity, and finding it it's a but messy. Unity tells where to find it on this document: https://docs.unity3d.com/2019.4/Documentation/Manual/LogFiles.html

TL;DR, you will find yours on %USERPROFILE%\AppData\LocalLow\Squad\KSP\Player.log where is %USERPROFILE% usually C:\Users\<your login name>.

 

5 hours ago, pmborg said:
Failed to load assembly C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Principia\x64\serialization.dll

...

Then try again without it and post the log again if the problem persist.

False alarm. Principia loads native X86 DLLs manually, but it places them on a directory which makes KSP thinks it's an C# Assembly, and so it borks trying to loading it. Since this DLL is not an Assembly, the bork happens before entering the critical section inside the Assembly Loader/Resolver where things go South, so nothing bad happens.

It's nothing but an annoyance, but if the Principia guys rename the x86 directory to PluginData/x86, KSP will not try to load such DLLs and this will save us a error entry on the KSP.log.

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