BechMeister Posted June 29, 2023 Share Posted June 29, 2023 (edited) Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home | CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz | GPU: NVIDIA GeForce GTX 1660 TI | RAM: 16 gb So... I found out that if I undock vehicles while on pause, when you unpause the vehicle disintegrate. Video for reference. Sorry the quality is a bit bad. Edited July 8, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Sylvi Fisthaug Posted June 29, 2023 Share Posted June 29, 2023 This does indeed seem similar to bugs I've had in flight after decoupling. Might be that the new patch have done something to decoupling events, both docking ports and decouplers/stack separators. Sure looks spectacular though. Link to comment Share on other sites More sharing options...
Skystorm Posted June 30, 2023 Share Posted June 30, 2023 (edited) I just sent two identical space planes up on a single rocket. Everything was perfect until I docked the second space plane to my fuel station. At some point after docking the first space, the first space plane became a "jumbled" mess of parts while docking the second space plane. The far space plane docked to this station is intact and was docked last. Note the near space plane parts are jumbled while the far space plane is intact. Here is what the two space planes originally looked like attached to the launcher. And final a view of the space plane design. Edited June 30, 2023 by Skystorm Link to comment Share on other sites More sharing options...
Phin Posted July 1, 2023 Share Posted July 1, 2023 Could this be the same or related to ? Note that pausing wasn't needed there I think. Link to comment Share on other sites More sharing options...
BechMeister Posted July 1, 2023 Author Share Posted July 1, 2023 11 minutes ago, Phin said: Note that pausing wasn't needed there I think. Definetly I mean I also have this bug report - I have not had the issue again, so I am not sure what triggers it: But that was wild.. it was like collision didn't exist and nothing was glued together. Link to comment Share on other sites More sharing options...
Anth Posted July 1, 2023 Share Posted July 1, 2023 The problem is that a lot of these disassembly bugs seem similar, but they have different ways that them happen. I think I have found 7 related bug reports and I can't merge any of them. Link to comment Share on other sites More sharing options...
Phin Posted July 1, 2023 Share Posted July 1, 2023 On 7/1/2023 at 6:44 AM, Anth12 said: The problem is that a lot of these disassembly bugs seem similar, but they have different ways that them happen. I think I have found 7 related bug reports and I can't merge any of them. Ahh, software development.. : ) (I'm a developer : ) ). Created a report for my own case, hopefully with more/enough detail: Link to comment Share on other sites More sharing options...
BlueBirdAzurite Posted July 2, 2023 Share Posted July 2, 2023 On 7/1/2023 at 4:57 AM, Phin said: Could this be the same or related to ? Note that pausing wasn't needed there I think. It does look similar Link to comment Share on other sites More sharing options...
Anth Posted July 2, 2023 Share Posted July 2, 2023 7 hours ago, BlueBirdAzurite said: It does look similar On 6/30/2023 at 5:38 AM, BechMeister said: So... I found out that if I undock vehicles while on pause, when you unpause the vehicle disintegrate. This bug report is about undocking vehicles while paused. The other one is about decoupling. They look the same. The steps to replication are different. This is the reason why I haven't merged all the bug reports relating to disassembled crafts. Link to comment Share on other sites More sharing options...
Anth Posted July 27, 2023 Share Posted July 27, 2023 @Skystorm @Sylvi Fisthaug I recommend turning off vsync: Link to comment Share on other sites More sharing options...
Sylvi Fisthaug Posted July 27, 2023 Share Posted July 27, 2023 20 hours ago, Anth12 said: @Skystorm @Sylvi Fisthaug I recommend turning off vsync: It has been off for months Link to comment Share on other sites More sharing options...
Anth Posted July 27, 2023 Share Posted July 27, 2023 1 hour ago, Sylvi Fisthaug said: It has been off for months So vsync off isn't fixing everything. Link to comment Share on other sites More sharing options...
JebJr Posted July 31, 2023 Share Posted July 31, 2023 (edited) Reported Version: v0.1.3.2.24841 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Pro 22H2 | CPU: AMD Ryzen 5 5900X | GPU: 1070 TI | RAM: 64 GB I'm here to report having a similar issue, AND a similar issue with a twist as well. I replicate this issue a handful of times here Around 2:30, new twist is that parts are all decoupled from vehicle's reference point, float around as if disassembled, then locked in position again resulting in a vehicle that resembles something extra-dimensional. This happens again but WITHOUT RELOADING the quicksave around 6:15. What happened around 6:15 makes me think that it's related to the momentary game stutter which I experience after clicking "Undock" - thinking back on it this does occur more frequently when the game stutters -- as if during that time the game clock is running and every object's independent physics/movement keeps being calculated BUT the fact that the parts are supposed to be connected as a single unit is ignored for a split second and that little bit of change in position is unrecoverable and it's treated like the ship broke up in a RUD. Edited July 31, 2023 by JebJr Add system info Link to comment Share on other sites More sharing options...
BechMeister Posted August 15, 2023 Author Share Posted August 15, 2023 @Anth12 I ran into a version of this bug again. Vsync is off. I have provided you with a savegame and video evidence: The start is 3x and 4x speed - to get to the bug quick, but without losing the steps proceeding the bug. I also cut out a lot of the "computing time" that comes when you right click. For some reason I had freezes close to being 1 minut. Savegame in this one drive folder: https://1drv.ms/f/s!AhGsvJ5Xnc4dqH0gl90QYSnxLLz4?e=r0ZX7z Its in the folder called "loss of cohession when undocking" Link to comment Share on other sites More sharing options...
Anth Posted August 15, 2023 Share Posted August 15, 2023 @BechMeister 8fps on my i9 9900K + 3070ti. I have no idea how you are able to play your save on your system Impressive. Link to comment Share on other sites More sharing options...
BechMeister Posted August 15, 2023 Author Share Posted August 15, 2023 15 minutes ago, Anth12 said: @BechMeister 8fps on my i9 9900K + 3070ti. I have no idea how you are able to play your save on your system Impressive. I have about the same framerate - I guess i am just a very patient man - I had 15 fps before adding the last 4 vehicles.. It seems like when you add engines that it really kills the fps. It makes it easy to drink coffee and read news between maneuvers though xD Link to comment Share on other sites More sharing options...
Anth Posted August 15, 2023 Share Posted August 15, 2023 4 minutes ago, BechMeister said: I have about the same framerate - I guess i am just a very patient man - I had 15 fps before adding the last 4 vehicles.. It seems like when you add engines that it really kills the fps. It makes it easy to drink coffee and read news between maneuvers though xD Hopefully we will see significant performance gains in the months to come. Colonies will have the potential to use a lot more parts than your station/save. Link to comment Share on other sites More sharing options...
BechMeister Posted August 15, 2023 Author Share Posted August 15, 2023 (edited) 5 minutes ago, Anth12 said: Hopefully we will see significant performance gains in the months to come. Colonies will have the potential to use a lot more parts than your station/save. yeah.. tbf.. that station is not even "that big" if you consider how big the ISS is... But they can also do a lot with making a potatomode for the game. The visual difference between the highest setting and the lowest is not that obvious at first glance. If you've ever played a game like Eve - there is a significant visual difference between max graphic and lowest x) I have considered installing KSP2 on my work pc - it has 64gb of ram and a intel core I7-10700t... but the graphics card is a Quatro P1000 4gb - not really gaming material xD Edited August 15, 2023 by BechMeister Link to comment Share on other sites More sharing options...
Anth Posted August 15, 2023 Share Posted August 15, 2023 25 minutes ago, BechMeister said: yeah.. tbf.. that station is not even "that big" if you consider how big the ISS is... But they can also do a lot with making a potatomode for the game. The visual difference between the highest setting and the lowest is not that obvious at first glance. If you've ever played a game like Eve - there is a significant visual difference between max graphic and lowest x) I have considered installing KSP2 on my work pc - it has 64gb of ram and a intel core I7-10700t... but the graphics card is a Quatro P1000 4gb - not really gaming material xD From what I can tell in my testing this is something to do with the Clamp-O-Tron Inline docking ports. The two planes you have are the main ones with the issue. Can you post another bug report with the video and save file specifying that? Otherwise the issue is going to be hidden in here and the developers will most likely miss it. This main bug report post is only to do with the undocking while paused issue. Link to comment Share on other sites More sharing options...
BechMeister Posted August 15, 2023 Author Share Posted August 15, 2023 (edited) I will do so later - What is a good headline to describe it with? "Loss of Cohesion when undocking from clamp-o-tron Inline docking ports"? Also should I tag you once the report is done? Edited August 15, 2023 by BechMeister Link to comment Share on other sites More sharing options...
Anth Posted August 15, 2023 Share Posted August 15, 2023 40 minutes ago, BechMeister said: I will do so later - What is a good headline to describe it with? "Loss of Cohesion when undocking from clamp-o-tron Inline docking ports"? Also should I tag you once the report is done? No need to tag me. I currently evaluate all the bug reports that are submitted before they go into the public bug reporting area. Also I have a save with your craft docked to the main station, so I will add that to your bug report as well with action groups to undock. The easier it is for the devs to test, the faster they can fix it. Link to comment Share on other sites More sharing options...
squibonacid Posted August 30, 2023 Share Posted August 30, 2023 Do I understand this correctly that this has not been fixed with the new patch? I don't want to touch the game again if docking is still dysfunctional. Link to comment Share on other sites More sharing options...
Anth Posted August 30, 2023 Share Posted August 30, 2023 (edited) @BechMeister You are the master disassembler. Care to retest with 0.1.4.0? Edited August 30, 2023 by Anth12 Link to comment Share on other sites More sharing options...
BechMeister Posted August 31, 2023 Author Share Posted August 31, 2023 Yes - I can try put the shuttles back on the station. That should prove if its fixed quick enough. I am however a bit busy this week - But I will put it on the to do list Link to comment Share on other sites More sharing options...
Anth Posted August 31, 2023 Share Posted August 31, 2023 7 hours ago, BechMeister said: Yes - I can try put the shuttles back on the station. That should prove if its fixed quick enough. I am however a bit busy this week - But I will put it on the to do list Thanks. Link to comment Share on other sites More sharing options...
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