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Fairings Contacting the Ground makes the Craft Thinks it's Flying And Causes a Despawning Issue on Timewarp.


Anth

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Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM32GB

Craft on Runway:

Spoiler

Video Evidence:
FairingLandedButNotLanded.mp4

Note:
The orbital line after the fairing has dropped to the surface. If it was counted as landed then the orbital line would not be there.

Craft File:
FairingNotLandedCraftFile.json

Craft Outside KSC:

Spoiler

Just making sure it isn't related to the KSC area.

Video Evidence:
TerrainOutsideKSCTest.mp4

Save File:
NormalTerrainTestSave.json

Craft File:
RoverFairingTestCraft.json

Timewarp Causing This State To Despawn Craft After Changing to Another Vessel:

Spoiler

Video Evidence:
FairingNotLandedStateDespawn.mp4

Save File:
TimeWarpDeSpawnTestSave.json

Craft File:
RoverFairingTestCraft.json

Note:
In the video I did the following:

  1. Zeroed Throttle
  2. Stage
  3. Stage
  4. Change to other craft
  5. Timewarp

Credit:
@The Space Peacock For showing me his craft that wasn't in a landed state.

Edited by Anth12
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