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Is there a way to control which mods activate in differing saves?


stephensmat

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I have multiple games in KSP1, and multiple mods. I'd like to be able to control which mods are 'active' in one game over another. it changes up the experience. KSP2 has a menu option where you decide which mods are active in a game. Does anyone know if KSP1 can do that, or do I have to manually delete/add the mod folder on startup? For that matter, is there a 'mod selector' mod I can add?

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  • 1 month later...

I've been just duplicating & renaming the Game Data folder. That way, you don't need to have everything twice. Keep multiple of those folders, only the content of the one with the original name is loaded, while the renamed folder(s) can contain other mod packs.

Edited by JohnG
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