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Station loses cohesion across the Clamp-0-Tron Inline Ports when undocking from them. [Disassemble bug but for entire crafts, not all parts at the point of docking]


BechMeister

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Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes 
OS:  Windows 11 Home  | CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz | GPU: NVIDIA GeForce GTX 1660 TI | RAM16 gb

 

The start is 3x and 4x speed - to get to the bug quick, but without losing the steps proceeding the bug. I also cut out a lot of the "computing time" that comes when you right click. For some reason I had freezes close to being 1 minut.

 

Edited by Anth12
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I noticed something weird yesterday evening as well.

The two Cockatoo's that are connected "vertically" to the clamp-o-tron inline is not registered as connected. - i cant undock them from the ports.. and i can close the ports down.

They are registered as part of the structure, but they drift when time warping. At least thats my theory...

I was doing refuel runs yesterday and when i loaded the station everthing was fine. I then connected to the refuel ship and timewarped to the point of rendezvous - and when the two crafts were a few 100m from each other i noticed the two Cockatoo had driftet several 100m from the docking ports. But were still registered as part of the station.. at least i could move crew from them to other parts of the station.

Its all a bit weird. I will upload a savegame later.

Edited by BechMeister
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40 minutes ago, BechMeister said:

I noticed something weird yesterday evening as well.

The two Cockatoo's that are connected "vertically" to the clamp-o-tron inline is not registered as connected. - i cant undock them from the ports.. and i can close the ports down.

They are registered as part of the structure, but they drift when time warping. At least thats my theory...

I was doing refuel runs yesterday and when i loaded the station everthing was fine. I then connected to the refuel ship and timewarped to the point of rendezvous - and when the two crafts were a few 100m from each other i noticed the two Cockatoo had driftet several 100m from the docking ports. But were still registered as part of the station.. at least i could move crew from them to other parts of the station.

Its all a bit weird. I will upload a savegame later.

Weird for sure. Might be related to the same bug...might not.

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LFw5alj.jpeg
 

Unfortunately I have lost the savegame with the parts drifting - and i cannot make it happen again, even though yesterday I was fighting hard for the cohesion to prevail.

I have added a savefile here: https://1drv.ms/f/s!AhGsvJ5Xnc4dsRiWKtxbAsQ1J0Bu?e=1HsDMp

I have decided to revert to a save before the escape crafts were added to the station - and I may not attempt to dock things to them, so I may not make any more findings in this direction.
 

 

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