Scrufdog Posted August 18, 2023 Share Posted August 18, 2023 (edited) Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Updated Win11 | CPU: i9-11900K | GPU: RTX3070-8G-OC | RAM: 64GB Corsair Vengence LPX Here's a clip from a live stream I just did. The trajectory lines went crazy for awhile, then were fine again. https://youtube.com/clip/UgkxOZKT4ZGD0mDlmiv6RqjGfxJrVpZw7HIV Edited August 18, 2023 by Anth12 Link to comment Share on other sites More sharing options...
whatsEJstandfor Posted August 18, 2023 Share Posted August 18, 2023 I'm not sure if my experience is related at all (these zigs and zags are really tight and bizarre) but I've definitely had orbit lines not tessellate properly in some circumstances. For example, in highly elliptical orbits, when my craft is near apoapsis but my camera is near periapsis, that sort of thing, the orbit lines get pretty jaggy. An example of how it looks is in the videos in this post, in the areas where the camera's frustum aren't covering (and are therefore not being tessellated much): Link to comment Share on other sites More sharing options...
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