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Trajectory lines going zig zag


Scrufdog

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Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Updated Win11 | CPU: i9-11900K | GPU: RTX3070-8G-OC | RAM64GB Corsair Vengence LPX

 

Here's a clip from a live stream I just did. The trajectory lines went crazy for awhile, then were fine again.

https://youtube.com/clip/UgkxOZKT4ZGD0mDlmiv6RqjGfxJrVpZw7HIV

 

Edited by Anth12
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I'm not sure if my experience is related at all (these zigs and zags are really tight and bizarre) but I've definitely had orbit lines not tessellate properly in some circumstances. For example, in highly elliptical orbits, when my craft is near apoapsis but my camera is near periapsis, that sort of thing, the orbit lines get pretty jaggy.

An example of how it looks is in the videos in this post, in the areas where the camera's frustum aren't covering (and are therefore not being tessellated much): 

 

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