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More engine and delta-v information in the UI


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The title is pretty self explanatory, now that many of KSP2's other largest UI issues have been solved it's a little disappointing to see that even now 6 months in the engineer's report within the VAB is still the only way to get any sort of idea what your vessel's exact TWR is in the entire game.

The game is currently severely lacking in critical information that is very important for giving the user a firm understanding of how their rocket will exactly perform and how well it will perform under specific gravitational and atmospheric conditions (This last part makes building Eve ascent rockets an order of magnitude more difficult than it would be otherwise), it's perplexing to see such critical information completely absent since, from what I've gathered from my experience modding this game, all of the relevant information is already fully tracked and calculated internally within the game, so as far as I can tell all that would be needed is for it to be inserted into the UI in some form.

At minimum a simple stage TWR indicator that appears when you expand out the stage tab would be more than sufficient, with a configuration window in the app bar to view the TWRs relative to certain bodies and either under vacuum or a certain atmospheric pressure, however ideally it'd be nice to have a clean dedicated UI for it all similar to KER in KSP1 or the recent micro engineer mod for this game to give the user all of the information they need in one concise location.

image.pngQw9dAVJ.png

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17 hours ago, DibzNr said:

This last part makes building Eve ascent rockets an order of magnitude more difficult than it would be otherwise

Oh I had the same problem, I calculated all parameters like TWR on Eve surface and needed delta-V to ascend, but I forgot about 5 atmo pressure and my engines did less thrust then I hoped. I believe that game must provide info about stage characteristics in different conditions, like in KSP1 now, where you can choose different altitudes for different planets

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I have a small theory of why it's still not in the game, it's just that the people who do the UI are focused on making the Science UI:

UdZ8fkW.png

https://www.reddit.com/r/KerbalSpaceProgram/comments/165uhf8/comment/jyh7peb/?utm_source=share&utm_medium=web2x&context=3

Even if we get some change each time (like the navball changing color in patch 4), I doubt they have a lot of time to make "big" feature like that.

Nate Simpson was talking about a "UI update" in this post:

I hope we see it sooner rather than later but at least they plan to improve it over the course of early access.

Edited by Spicat
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