smcook881 Posted September 14, 2023 Share Posted September 14, 2023 (edited) Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Pro | CPU: AMD Ryzen 7 3700X 8-Core Processor 3.59 GHz | GPU: NVIDIA GeForce RTX 2070 SUPER | RAM: 64GB --------------------------------------------------------------------------- Anth12 Edit: Steps to Replication: Launch Colonizationrocket.json Video Evidence: https://youtu.be/sXXXv5u3Hpw (52 Seconds) Note: Fails to visually show that it launched After launching even though stuck in the VAB there's sounds of the craft blowing up on the launch pad (which isn't visible) Half the craft is missing in the VAB Going to the KSC screen it remains in the VAB Going to the Tracking Station it also remains in the VAB Additional Information: I have no idea how this happened Recommended Action: Add a condition that if a strut is connected to itself to delete on launch. --------------------------------------------------------------------------- Chose UI & UX because that is what stood out the most, but I suspect it might also be related to construction and/or parts/vessels. Included the file in hopes it holds the key to recreate what I am experiencing, which has occurred every time I have tried to launch this vehicle. After hitting the green launch button from VAB: Load screen will appear briefly, however instead of showing the launch pad, the screen shows A frozen image of the upper half of the rocket in the VAB. The green launch button will also hold the same function as if in the VAB, but space bar will activate launch sequence. I presume the lower half of the vehicle does actually load on the launch pad(maybe the whole rocket). Lower elements of the UI shows icons for tracking station, VAB, and training center appear, however clicking on them won't change the screen display mentioned above. I was able to launch, but it was not straight forward process(If I remember correctly, one iteration I was able to switch to the tracking station and pilot the ship). Hitting space "out of the gate" produces sounds that remind me of other bugs where parts of the ship will disassemble, and the FPS tanks FPS drops to between 11 and 1 Save File: Colonizationrocket.json Edited September 16, 2023 by Anth12 Link to comment Share on other sites More sharing options...
Anth Posted September 14, 2023 Share Posted September 14, 2023 @smcook881 It appears that you supplied the png file, instead of the json file for the craft file. If you want to supply the json file, you can do another bug report with the json file and mention my name in the title. I will then transfer it to here. Link to comment Share on other sites More sharing options...
Anth Posted September 16, 2023 Share Posted September 16, 2023 @smcook881 Thanks for the craft file: Cause: Two struts on your craft are connected to the same part (Part A to Part A) which broke your craft. KSP2 can only connect from one part to another part (Part A to Part B) The bug here is that somehow KSP2 allowed you to do this. Remove the two struts that are both connected to the same part (2 on the left) in this picture and your craft will Launch like it should. After Removing the 2 Struts: Link to comment Share on other sites More sharing options...
Anth Posted September 16, 2023 Share Posted September 16, 2023 @smcook881 I changed the title and added information to your bug report for easy developer interaction. If any of this doesn't seem right, please tell me. Link to comment Share on other sites More sharing options...
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