Rudolf Meier Posted September 22, 2023 Share Posted September 22, 2023 Infernal Robotics Next - ConnectionSystem Fully functional LEE, GF and CBM or "Latching End Effector", "Grapple Fixture" and "Common Berthing Mechanism". This mod gives you and other modders the possibility to add this functionality to existing parts and finally do with robotics what you always wanted to do. No movements, camera positioning or explosions when a part is grabbed by a robotic arm and high-precision construction work is now a reality. See it in Action Supported KSP Version Works with 1.12 and later. The latest version is compiled against 1.12.3 How To Get It this mod is Download: https://github.com/meirumeiru/IR-ConnectionSystem/releases Source: https://github.com/meirumeiru/IR-ConnectionSystem License: GPL-3.0 Info For Developers This mod uses the mod "DockingFunctions". Quote Link to comment Share on other sites More sharing options...
towermom9 Posted October 25, 2023 Share Posted October 25, 2023 holy excrements this is pretty cool. now i can do dragon 1 berthing in ksp 1!! Quote Link to comment Share on other sites More sharing options...
towermom9 Posted October 25, 2023 Share Posted October 25, 2023 how do i install this? do i need Infernal Robotics Next? also what are the keybinds for setting target location? Quote Link to comment Share on other sites More sharing options...
towermom9 Posted October 27, 2023 Share Posted October 27, 2023 @Rudolf Meier in your video what mod adds the 1, 2, and IK button? (i think IK stands for Inverse Kinematics) so basiclly im searching for Inverse Kinematics controler thing Quote Link to comment Share on other sites More sharing options...
towermom9 Posted October 27, 2023 Share Posted October 27, 2023 @Rudolf Meier In this video's description it says that "IK module for Infernal Robotics Next (which is currently not released)" is it possible to get a dev or early version of the module? Quote Link to comment Share on other sites More sharing options...
macsergey Posted December 2, 2023 Share Posted December 2, 2023 IK looks amazing, any news about it? Quote Link to comment Share on other sites More sharing options...
towermom9 Posted December 2, 2023 Share Posted December 2, 2023 4 hours ago, macsergey said: IK looks amazing, any news about it? an inverse kinematics algorithm is the main problem.... Quote Link to comment Share on other sites More sharing options...
Rudolf Meier Posted December 30, 2023 Author Share Posted December 30, 2023 version 1.0.5 is online it fixes a problem with consumption of electricity Quote Link to comment Share on other sites More sharing options...
slyfox023 Posted January 16 Share Posted January 16 how do I control this like you do in the video? because from what I can find there's no guide on how to use your mod, it's a really amazing mod btw, just wanna know how to use it properly, also there's a problem where it doesn't work with the HT Robotics for some reason Quote Link to comment Share on other sites More sharing options...
towermom9 Posted January 16 Share Posted January 16 6 minutes ago, slyfox023 said: how do I control this like you do in the video? because from what I can find there's no guide on how to use your mod, it's a really amazing mod btw, just wanna know how to use it properly, also there's a problem where it doesn't work with the HT Robotics for some reason oh uhh you need the ik module... and it's not ready yet... @Rudolf Meier any info on the IK module? Quote Link to comment Share on other sites More sharing options...
Rudolf Meier Posted January 16 Author Share Posted January 16 14 hours ago, towermom9 said: oh uhh you need the ik module... and it's not ready yet... @Rudolf Meier any info on the IK module? that's correct... I fixed some bugs, but I don't have more informations at the moment, sorry... but I'm working on it Quote Link to comment Share on other sites More sharing options...
slyfox023 Posted January 17 Share Posted January 17 well damn, I at least hope it comes out well, take as much time as you need mate, no rush, honestly I can't wait to use it when you eventually release it Quote Link to comment Share on other sites More sharing options...
slyfox023 Posted March 11 Share Posted March 11 just come back to ask, have you found a way for the arm to work without it freaking out? Quote Link to comment Share on other sites More sharing options...
KingRogan07 Posted March 14 Share Posted March 14 I love the demonstration with the Inverse Kinematics. I'd like to know how it's done and am really looking forward to a stable release of the mod. Quote Link to comment Share on other sites More sharing options...
slyfox023 Posted May 28 Share Posted May 28 I hope this mod wasn't abandoned Quote Link to comment Share on other sites More sharing options...
Rudolf Meier Posted May 28 Author Share Posted May 28 2 hours ago, slyfox023 said: I hope this mod wasn't abandoned no, it's not, but it is more a mod for other modders to add it to their parts... that's why I don't have much news to post... I can help building MM patches or stuff like that or modify it in case someone wants more features... but in the end it must become popular with the part makers Quote Link to comment Share on other sites More sharing options...
slyfox023 Posted May 28 Share Posted May 28 1 minute ago, Rudolf Meier said: no, it's not, but it is more a mod for other modders to add it to their parts... that's why I don't have much news to post... I can help building MM patches or stuff like that or modify it in case someone wants more features... but in the end it must become popular with the part makers that's fair, well would it be possible to give a guide on how to set it up in game then? Quote Link to comment Share on other sites More sharing options...
Rudolf Meier Posted May 28 Author Share Posted May 28 2 hours ago, slyfox023 said: that's fair, well would it be possible to give a guide on how to set it up in game then? sure... I did build for example patches for HabTech2 and htRobotics ... maybe that's a starting point (it seems, that they are not yet in the latest release by the way... don't know when there will be a new release) or, if you still have questions, I can also try to create a little documentation (which is planed anyway, but I thought, maybe I'll wait until I have finished all my tests... and then I ran out of time... but I'll do it somewhen in the future... especially now that it seems to be clear, that we won't see a shift towards KSP2) Quote Link to comment Share on other sites More sharing options...
slyfox023 Posted May 29 Share Posted May 29 On 5/28/2024 at 6:20 PM, Rudolf Meier said: sure... I did build for example patches for HabTech2 and htRobotics ... maybe that's a starting point (it seems, that they are not yet in the latest release by the way... don't know when there will be a new release) or, if you still have questions, I can also try to create a little documentation (which is planed anyway, but I thought, maybe I'll wait until I have finished all my tests... and then I ran out of time... but I'll do it somewhen in the future... especially now that it seems to be clear, that we won't see a shift towards KSP2) thanks, and sorry for bothering ya mate Quote Link to comment Share on other sites More sharing options...
Rudolf Meier Posted May 30 Author Share Posted May 30 8 hours ago, slyfox023 said: thanks, and sorry for bothering ya mate no problem, I'm glad to see that there's some interest in this mod... I hope this mod gets a bit more popular soon... and by the way, it also uses the "DockingFunctions" which is also a library to do docking completely without stock functions (and thus without all the problems it has) Quote Link to comment Share on other sites More sharing options...
rnyboy Posted June 28 Share Posted June 28 (edited) Hello, yesterday I built the HabTech2 ISS and I was trying to get the Kanadarm2 and Japanese arm working. The LEE doesn't attach/dock with the mating grabber part. From reading this topic I guess I need the IK module, which I guess still isn't released, and I was wondering how things are going since it seemed to work fine in the above vids. Thanks for your efforts around this. Really neat stuff! Edit: Very strange, but in a good way. I'm not sure why, but I switched to a non-power transferring grappler and stuck it in the LEE while in the SPH. When I checked after launch the LEE had a latched grabber. I moved the Japanese arm in position to drop the grappler on the platform and it dropped. I reconnected and latched to it fine and dropped it back on the platform. I then went to a docked to the platform non-powered grappler and the LEE made the connection and latched. I undocked that grappler and lifted it up. Things seem fine but I need to try it with a power transferring grappler and see if that works because that was the problem yesterday and earlier today. I'll get back for a second edit if they work or they don't. Edit #2: Well, silly me. When I reread the info on the LEE I saw the 120-degree part for the powered grappler fixture. Sure enough, after getting lined up I started rotating the LEE and it attached. So, it looks like the Japanese arm and LEE works fine. I haven't tried the Kanadarm2 yet, but I imagine it will work too. Maybe this posting will help somebody else in the same spot I was in. Edit #3: The kerboarm mini servo joint doesn't show up in the IR Editor. I have no idea why, but the other servos show up there. Edited June 28 by rnyboy Quote Link to comment Share on other sites More sharing options...
towermom9 Posted June 30 Share Posted June 30 On 6/28/2024 at 10:33 PM, rnyboy said: Hello, yesterday I built the HabTech2 ISS and I was trying to get the Kanadarm2 and Japanese arm working. The LEE doesn't attach/dock with the mating grabber part. From reading this topic I guess I need the IK module, which I guess still isn't released, and I was wondering how things are going since it seemed to work fine in the above vids. Thanks for your efforts around this. Really neat stuff! Edit: Very strange, but in a good way. I'm not sure why, but I switched to a non-power transferring grappler and stuck it in the LEE while in the SPH. When I checked after launch the LEE had a latched grabber. I moved the Japanese arm in position to drop the grappler on the platform and it dropped. I reconnected and latched to it fine and dropped it back on the platform. I then went to a docked to the platform non-powered grappler and the LEE made the connection and latched. I undocked that grappler and lifted it up. Things seem fine but I need to try it with a power transferring grappler and see if that works because that was the problem yesterday and earlier today. I'll get back for a second edit if they work or they don't. Edit #2: Well, silly me. When I reread the info on the LEE I saw the 120-degree part for the powered grappler fixture. Sure enough, after getting lined up I started rotating the LEE and it attached. So, it looks like the Japanese arm and LEE works fine. I haven't tried the Kanadarm2 yet, but I imagine it will work too. Maybe this posting will help somebody else in the same spot I was in. Edit #3: The kerboarm mini servo joint doesn't show up in the IR Editor. I have no idea why, but the other servos show up there. for now, this is an Inverse Kinematics mods thats working for me, also you need breaking ground dlc and remove infernal robotics next for it to work. https://github.com/gotmachine/EasyRobotics also rotation is very important for the end effector Quote Link to comment Share on other sites More sharing options...
rnyboy Posted June 30 Share Posted June 30 Thanks towermom9. Too bad that IRN and ER don't play well together. I'll have to give it a try. In essence I gather one just has to specify the target to capture and EasyRobotics moves the LEE to the target for capturing. Pretty cool. Today I've been modifying the Zaray, Zevezda, and Nauka included in Benjee10s ISS (2023) craft build for better RCS control and a somewhat (maybe?) better comparison to their real counterparts for looks. The Nauka required the most work and I had to do more cheating than I would like to get the COM/ACOM/ECOM close to overlapping and at the correct point for the more or less correctly positioned thrusters to function properly for translations. Of course, this has added parts and I think it's now close to 500 in total right now. Quote Link to comment Share on other sites More sharing options...
towermom9 Posted August 14 Share Posted August 14 @Rudolf Meier could you merge this? https://github.com/meirumeiru/IR-ConnectionSystem/pull/1#issue-2463276292 it adds the "set as target" feature to the Common Berthing Mechanism part for habtech 2 as seen here: https://github.com/benjee10/HabTech2/issues/20#issue-2460934607 Quote Link to comment Share on other sites More sharing options...
Kokosak150 Posted August 16 Share Posted August 16 @Rudolf Meier Hi, Is there any way to get the IK module or its beta version (even if it has bugs) please? Thank you in advance for your answer. Quote Link to comment Share on other sites More sharing options...
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