Syczek Posted November 6, 2023 Share Posted November 6, 2023 Getting : [ERR 13:15:58.546] Initialization errors on ModuleB9PartSwitch (moduleID='fuelSwitch') on part strl-fuelcell-500 subtype 'Beryllium' Could not find matching module and other fuel cell resources. My log https://www.file.io/E1Ly/download/om9gl157zEA8 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 8, 2023 Author Share Posted November 8, 2023 On 11/6/2023 at 8:29 AM, Syczek said: Getting : [ERR 13:15:58.546] Initialization errors on ModuleB9PartSwitch (moduleID='fuelSwitch') on part strl-fuelcell-500 subtype 'Beryllium' Could not find matching module and other fuel cell resources. My log https://www.file.io/E1Ly/download/om9gl157zEA8 There is a required download currently named "Sterling Core." Be sure to have that. That's where the Beryllium resource definition is. Quote Link to comment Share on other sites More sharing options...
Syczek Posted November 8, 2023 Share Posted November 8, 2023 (edited) 5 hours ago, JadeOfMaar said: There is a required download currently named "Sterling Core." Be sure to have that. That's where the Beryllium resource definition is. Yes it is installed and this problem poped up anyways. My filetree looks like this : https://imgur.com/a/i0M3hnj ( i dunno why 18+ pop is) \ Edited November 8, 2023 by Syczek Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 8, 2023 Author Share Posted November 8, 2023 @Syczek I would like to see the following files then: <KSP>/KSP.log <KSP>/Logs/ModuleManager/* ( <all files> ) <KSP>/GameData/ModuleManager.ConfigCache Quote Link to comment Share on other sites More sharing options...
Syczek Posted November 8, 2023 Share Posted November 8, 2023 (edited) @JadeOfMaarHere they are https://wetransfer.com/downloads/9d4848710d6c391002088f3cea14434120231108120147/bd471f Edited November 8, 2023 by Syczek Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 8, 2023 Author Share Posted November 8, 2023 @Syczek System Heat Converter integration. The recharger module in the fuel cell gets renamed (because it asks for ElectricCharge) but the B9 config isn't keeping up so it throws an error. While System Heat compatibility is planned and eventually/gradually delivered, I tend to keep that as a low priority. Quote Link to comment Share on other sites More sharing options...
Syczek Posted November 9, 2023 Share Posted November 9, 2023 15 hours ago, JadeOfMaar said: @Syczek System Heat Converter integration. The recharger module in the fuel cell gets renamed (because it asks for ElectricCharge) but the B9 config isn't keeping up so it throws an error. While System Heat compatibility is planned and eventually/gradually delivered, I tend to keep that as a low priority. Allrighty i will keep using it as it is,it's great alternative to KSPI-E,thanks for looking into it Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 11, 2023 Author Share Posted November 11, 2023 Release 0.3.0 Additions Added FusionPellets production to large ICF engine. Added Kerbalism configs. (Sun and Shadow shields can hold "Shielding" resource.) Added System Heat and Kerbalism System Heat configs for all radiators. Added System Heat configs for all current engines. Added Sun and Shadow shields. With detailed, fully localized tooltips and upgrades. Shadow shields contribute to System Heat loop volume. Changes Changes to metal fuel cells: Fully localized tooltips. Added Recharger information to tooltips, including precise System Heat information. Restored some ThermalPower output. Changes to wrapper PVs: Fully localized tooltips. Updated upgrades information. Added cost of EnrU to engines that hold it. Changed SULEU engines to surface attach from their top, not their side. Reduced amounts of EnrU held by GCNTRs. Updated balancing and tankage on fissile salt and fissile pebbles. Reactors should now hold 10 kerbal years worth of fuel by default and cost a lot more because the fuel is now more expensive. Quote Link to comment Share on other sites More sharing options...
PicoSpace Posted November 11, 2023 Share Posted November 11, 2023 Yoink! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 11, 2023 Author Share Posted November 11, 2023 Just fixed a patch and a big issue in Sterling Electric 0.3.0. Please re-download. It should be good now. Sterling Thermal 0.3.0 had a small issue as well. The B9 module targeting was off for the Kerbalism Shielding resource patch for the Sun and Shadow Shields. Quote Link to comment Share on other sites More sharing options...
Overlocker96 Posted November 11, 2023 Share Posted November 11, 2023 Just downloaded the latest version, and this error appeared when loading KSP: Spoiler https://imgur.com/7tYC8w1 Spoiler Loading has failed due to an unhandled error Failure in subsystem : Part compilation Part: Sterling IPE-NV "SULEU" 0.625m (SterlingSystems/Engines/IPV/EngineSULEU-S0/strl-eng-062-suleu) System.NullReferenceException: Object reference not set to an instance of an object at SystemHeat.ModuleSystemHeatFissionEngine.GetInfo () [0x000c0] in <2e62a3a58b7b49e4b572caf6a58e7a44>:0 at PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) [0x0024e] in <4b449f2841f84227adfaad3149c8fdba>:0 at (wrapper dynamic-method) PartLoader+<CompileParts>d__56.PartLoader+<CompileParts>d__56.MoveNext_Patch0(PartLoader/<CompileParts>d__56) at KSPCommunityFixes.Performance.KSPCFFastLoader+<FrameUnlockedCoroutine>d__62.MoveNext () [0x0006c] in <84a4e11594ad4c4cb519f08a8e322246>:0 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 12, 2023 Author Share Posted November 12, 2023 Release 0.3.1 Fixes Fixed the System Heat Fission Engines module problem: Ensured that affected engines always hold the requested nuclear resource. Updated localization (fixes an issue in the B9PS patch for the fuel cells). Note No changes to Sterling Thermal. No need to re-download it. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 12, 2023 Author Share Posted November 12, 2023 Just re-uploaded the Engines zip. Just learned that all outputs from the fission module are treated as waste so engines with this module (if the module produces ThermalPower) will shutdown when ThermalPower is full. Quote Link to comment Share on other sites More sharing options...
idiot Posted November 14, 2023 Share Posted November 14, 2023 Loading has failed due to an unhandled error Failure in subsystem : Part compilation Part: Sterling IPE-NV "SULEU" 0.625m (SterlingSystems/Engines/IPV/EngineSULEU-S0/strl-eng-062-suleu) System.NullReferenceException: Object reference not set to an instance of an object at SystemHeat.ModuleSystemHeatFissionEngine.GetInfo () [0x000c0] in <2e62a3a58b7b49e4b572caf6a58e7a44>:0 at PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) [0x0024e] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at (wrapper dynamic-method) PartLoader+<CompileParts>d__56.PartLoader+<CompileParts>d__56.MoveNext_Patch0(PartLoader/<CompileParts>d__56) at KSPCommunityFixes.Performance.KSPCFFastLoader+<FrameUnlockedCoroutine>d__62.MoveNext () [0x0006c] in <743cea563def48d8bc2b326519d38e29>:0 even after a clean engines zip reinstall (and the entire mod reinstall) it still breaks and i don't know how to fix that Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 14, 2023 Author Share Posted November 14, 2023 @idiot For some reason the 0.3.1 release isn't at the top of the list of releases so you have to dig down to find it. That's what you need. Quote Link to comment Share on other sites More sharing options...
idiot Posted November 14, 2023 Share Posted November 14, 2023 2 hours ago, JadeOfMaar said: @idiot For some reason the 0.3.1 release isn't at the top of the list of releases so you have to dig down to find it. That's what you need. ah thank you, I'll try Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 14, 2023 Author Share Posted November 14, 2023 (edited) Release 0.3.5 Changes Moved Batteries to their own folder and away from FuelCells. Set Sun shield's System Heat loop temperature to 700 K, respecting its high heat tolerance as an armor but staying near to low temp radiator territory. Fixes Fixed/Revised Upgrade parts. They show up in the tech tree now. Updated the balancing of all electrics. Updated the balancing of all thermals to hopefully fit Nertea's balance scheme. Updated tech progression. Edited November 14, 2023 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Manul Posted November 15, 2023 Share Posted November 15, 2023 Me: oh, a 50m heatshield, it's huge, should be useful for landing big and fragile stuff on Eve, I will not build a silly huge useless saucer. Ten minutes later: Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 15, 2023 Author Share Posted November 15, 2023 15 hours ago, Manul said: I will not build a silly huge useless saucer. Universal constants begged to differ. Quote Link to comment Share on other sites More sharing options...
Syczek Posted November 27, 2023 Share Posted November 27, 2023 Will add possibility to convert waste heat into thermal power so can be used to produce electricity?? I got very devious idea how to make super powerfull ship Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 29, 2023 Author Share Posted November 29, 2023 @Syczek Sorry. I've been informed that engineering-wise, it's not viable to tap anything other than a heat engine for WasteHeat. And by definition, WasteHeat is low grade heat that can't do much. I don't play KSPIE so I lack experience with the resource. On the other hand, I have plans for a series of solar thermal panels (which produce ThermalPower, not ElectricCharge) so when those come and if your ship is close enough to a star to get meaningful exposure with them, you can have your "super powerful ship." Quote Link to comment Share on other sites More sharing options...
Manul Posted November 29, 2023 Share Posted November 29, 2023 (edited) 5 hours ago, JadeOfMaar said: other than a heat engine This is where sterling systems turn into stirling systems. Yep, the most silent modern submarines use stirling engines for submerged propulsion https://en.wikipedia.org/wiki/Gotland-class_submarine Edited November 29, 2023 by Manul Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted November 29, 2023 Share Posted November 29, 2023 What i liked about this mod is that keep things simple to understand, yet conserving certain complexity to setup interesting stuff. Kudos to your work Jade! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 29, 2023 Author Share Posted November 29, 2023 11 hours ago, Manul said: This is where sterling systems turn into stirling systems. Always has been. 4 hours ago, Ariel Kerman said: What i liked That past tense scares me. I haven't drifted from this, have I? 4 hours ago, Ariel Kerman said: Kudos to your work Jade! Thanks! Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted November 30, 2023 Share Posted November 30, 2023 (edited) 6 hours ago, JadeOfMaar said: That past tense scares me. I haven't drifted from this, have I? Sometimes is not grammar, but how you speak your native language, which in my case is spanish. I thought the sentence in spanish, then write it in english, and then is how the syntax error occurred Edited November 30, 2023 by Ariel Kerman Quote Link to comment Share on other sites More sharing options...
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