NovaRaptorTV Posted September 30, 2023 Share Posted September 30, 2023 (edited) Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Microsoft Windows 11 Home 10.0.22621 64-bit | CPU: AMD Ryzen 9 5900X 12-Core Processor (24) | GPU: NVIDIA GeForce RTX 3090 (24339MB) | RAM: 65458 When I jump out of time warp after testing the reduced orbital decay after today's hotfix(9/29/2023), my apogee and perigee decrease by four meters or so. In order to replicate the issue, please follow these steps: 1) Open the save titled 'Minmus Decay(Post Hotfix)' 2) Activate timewarp 3) Exit timewarp. Included Attachments: MinmusOrbitalDecay_logs.zip Edited October 2, 2023 by Anth12 Link to comment Share on other sites More sharing options...
NovaRaptorTV Posted September 30, 2023 Author Share Posted September 30, 2023 I want to add on to this. I tested this around the Mun and Minmus. I mainly encountered this issue around Minmus. I didn't notice it around the Mun. I would recommend further testing around bodies such as Gilly, Ike, Laythe, etc. As well as the other planets in the Kerbolar system. Obvious, I know, but you cannot be too certain. Link to comment Share on other sites More sharing options...
Alpha_star Posted September 30, 2023 Share Posted September 30, 2023 Yes. Even before 0.1.4 I encounter a small amount of velocity change when engaging/disengaging time warp. This has even happened to me and other players in KSP1 as well, maybe due to the fundemental nature of the time warp system. However, they have said that orbital decay isn't fixed completely, so yeah, still some work to do. Link to comment Share on other sites More sharing options...
ericpar Posted September 30, 2023 Share Posted September 30, 2023 On 0.4.1 I have experienced two craft on mun rendezvousing at 20kM spinning and loosing altitude when exiting time warp. Link to comment Share on other sites More sharing options...
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