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Alpha_star

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  • About me
    A *normal* Chinese schoolboy
  • Location
    In space above Kerbin
  • Interests
    Modding KSP1, Playing KSP1 and KSP2, Aeronautics, Paper aeroplanes

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  1. Well for me I personally don't believe that much in "past track records", and just because it takes this long between this update and the next one doesn't mean it would be the case forever. I'd think the gap betwwen 0.2.1 and 0.2.2 would be much longer than the one between 0.2.2 and 0.2.3, since the latest update shows something that's not going to be in the game in 0.2.2. My speculation is that 0.2.3 would come about a month after 0.2.2 and will include a plume overhaul, perhaps a few more parts but no big content update. The multi-layer clouds will come in 0.3.0 or after that. Still, some hope is good.
  2. What hyped me the most are the NTR plume changes. I always wanted blue/purple-ish exhausts from nuclear rockets and I have to say I'm seeing my dream come alive at last. P.S. Please! Fix flat-bottom clouds before adding multiple layers. I always have a strange feeling that flying just beneath the current clouds is like faying with sheets of paper floating above. If this problem doesn't get addressed then it would probably get worse once we have multiple cloud layers.
  3. I've been using this mod for a while, it just suits perfectly for my ST-themed creations. However, I do notice two problems that may or may not be caused by accident: 1. Impulse engines' hover mode can't be turned off. Even more, the takeoff mode gives a TWR of slightly larger than 1 and the landing mode has a TWR of a little less than 1. I think it would be better to have the ability to turn hover mode to off or to make TWR in different modes customizable, probably via a slidebar or something alike. 2. The bridge of Constitution-class ships have no IVA. Now I know you might just not have the time to do that, but there's already an existing one in ScifiShipyards. You could probably re-use it.
  4. Wow that's fantastic! Still, the original bridge model for the original Enterprise NCC-1701-Nothing is great. Hope you get that one working in-game soon.
  5. I might be late but PLEASE DO BRING OUT THE ENTERPRISE! The Trekdrive one is detailed for sure but IT HAS NO IVA and star trek ships without bridge views are less than interesting.
  6. First of all sorry for that miscalculation. September would be 9 months from FS!, about as long as what it takes for KSP2 to get from EA to the first major update. I'd say I hope colonies come out in or before summer, that's to say, about June or July. Of course since I don't like building bases that much having that update or not but it MIGHT MATTER A LOT TO KSP2 "HATERS" since their attempt to spread hate in the Kerbal community has been largely stopped by the release of FS! I go to Reddit once in a while, and when I did so a day ago I found several people saying bad stuff about KSP2 eg. moderators deleting negative posts, updates too slow etc., all of them repeated for dozens of not hundreds of times in the past. If the game upsets those types of people them I'd say we would see a lot of hate.
  7. Wait a minute, what did you include in the album? A STAR TREK BRIDGE? I suppose it's *slightly* bigger than the standard MK3 form factor?
  8. Anyone else having a guess at when 0.3.0 releases? I'm suspecting it's 2 patch plus a hotfix from now so it looks like July-August for me.
  9. Great, can you show me which video or post this image comes from?
  10. Well do we have any plans for ring shadows? Would be really fun and interesting to have in the game.
  11. Hmm, no more discussions in a while. Is the mod still under development or is it considered to be finished? (Just asking)
  12. And I'm currently loading up my F18 with...photon torpedos. https://imgur.com/a/TcORasu Here you go!
  13. Can you release it today? (Maybe tomorrow for you)
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