Suppise Posted October 8, 2023 Share Posted October 8, 2023 (edited) Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Independent | CPU: of | GPU: Computer | RAM: specs When adding launch clamps, each clamp/symmetry group makes its own new stage, instead of joining the current lowest stage like it did in ksp 1. If this isn’t caught before launch, it can result in the craft dropping to the ground. work around: check yo staging! Edited October 31, 2023 by Spicat Link to comment Share on other sites More sharing options...
00Dave Posted October 8, 2023 Share Posted October 8, 2023 didnt know this was a bug, i've always had this (0.1.1), stack/Radi decouplers and separators are there own. and everything new always goes to first stage. and at times ive had them 2nd because of the occasional drop before thrust kicks in and an engine hits the launch pad Link to comment Share on other sites More sharing options...
The Aziz Posted October 8, 2023 Share Posted October 8, 2023 It's either a bug or intended feature. And check yo staging is obligatory at any point anyway. Link to comment Share on other sites More sharing options...
Spicat Posted October 31, 2023 Share Posted October 31, 2023 @Vl3d, moved the bug report out of the archive and changed the title. Link to comment Share on other sites More sharing options...
Vl3d Posted October 31, 2023 Share Posted October 31, 2023 Steps to reproduce: Create 2 multi-stage assemblies (pod - tank - engine - decoupler - tank - engine). Select assembly A as launch vehicle. Place 2+ launch clamps on assembly B (the one which is not selected). Now check assembly B - you will see that the clamps were placed in separate stages. Link to comment Share on other sites More sharing options...
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