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Calculation for dV (Delta V) is wrong for certain build techniques


ShadowZone

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Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Microsoft Windows 11 Pro 10.0.22621 64-Bit | CPU: AMD Ryzen 9 3900X 12-Core Processor (24) | GPU: NVIDIA GeForce RTX 3090 (24340MB) | RAM65459

 

When attaching radial tanks with engines to a center stack with engines, the game does not correctly calculate the dV available. In fact, it always shows more dV than is actually available.

This prevents me from reliably building rockets that can reach orbit since the dV is usually displayed higher than is actually available.

Video example attached. Also bug package including two workspaces that have the issue as well as log files.

 

Included Attachments:

BUG131.mp4

BUG131dVcalculationwrong_logs.zip

Edited by DibzNr
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