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Aevitas

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  • About me
    KSP 1: Duna, 600Hrs | KSP 2: Duna, 15Hrs
  • Location
    Mohole
  • Interests
    I'm insane

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  1. First, thank you so much for checking it out and responding. I was limiting at first to try and prevent SAS from over-correcting. Seems to happen a lot with gimbal. Yeah, it's badly flat... I didn't consider that. I've tried slowing acceleration as well, didn't seem to make a difference. I never knew that happened at the Poles. Hm. Thank you again, I am motivated again! I will figure this out, and I'm almost certain you've solved it for me.
  2. I cried internally. Context: Laythe ascent vehicle won't stop spinning out of control, and when I gave up on that I tried to design something so I could survive re-entry. It of course, continually flipped over. I think I need to make a fat pancake. A super fat pancake. I've done 4 completely different designs, and they all do the same thing. I'm so lost. What's in the video below isn't even the most recent attempt, but it was the most controllable. """controllable"""
  3. A summary; Mission: Go to Tylo What Happened: - Jool encounter, Laythe Gravity assist, Went to Tylo, Landed on Tylo, Re-orbited Tylo, went to Eeloo's SOI, went to Eve's SOI, went to Moho's SOI, and got me about 40K~ science (half from missions, half from science) and returned to Kerbin. A fun side note, is this marks my second Jool SOI entry, and my first Laythe/Tylo/Eeloo/Eve/Moho anything. - - - All images will be within a spoiler tag subdivison to keep things nice and neat.
  4. I thought it was 8gb minimum; though 10gb is still a lot at one time, don't believe I have ever seen that much utilized all at once I don't remember if I have mammoths unlocked, it was also more of a "I wonder what happens", silly experiment. In practice I will probably send up lander / nuclear section seperately & dock, especially after the game died on me
  5. I'm building a rocket capable of going to Tylo's surface & back. Needless to say, the 200 ton lander, and the huge amount of hydrogen needed to push it, well, it's heavy to say the least. (I'd check, but my game is currently dying) I finally finished the testing stage. Tylo lander & pusher works amazingly. Next up was making something to lift the few hundred tons. So....I stuck about 56 Vector engines and 9 or so large fuel tanks (spread out) and I wanted to see what would happen. Turns out, the moment the launch pad loaded something exploded (note, the launch pad screen was not up yet. I was in the VAB & launch pad picture screen at the same time when something went kaboom) So I reverted . . . As of right now (time of post) I'm stuck on this screen. Also as of right now, GPU has calmed down now, it's down to about 17% used by KSP now that the VAB has . . . 'loaded' Anyways, that's 10gb of ram being used right now. As a note, I have 32gb of ram. I think I just found a reason to somewhat justify 16x2. Lol Just wanted to share this, and also a warning to those at 16gb of ram: Be careful with ludicriously heavy / large rockets
  6. I can't help but feel like aging will one day prevent players from playing. This is a dire issue and I hope the devs fix it soon, even more so than the quote, 'sleep', 'thirst', and 'hunger' bugs that plague us today.
  7. Thanks! I managed to do it via literally raising my orbit expectations, instead of getting 350 kilometers circlular orbit I was roughly 3000~ kilometers circle. However that'll be a huge help later on, my ultimate goal is for a Jool-5 type mission (way later) and maybe other challenges. Would absolutely need something like that for then
  8. Agreed! It's also really annoying you try and go down to 1x, but it just keeps jumping between paused and x2. I'd also like an easy physics warp again (unless I'm stupid) there isn't a hotkey to do something like that. I don't mind the ramp up / ramp down for an auto-warp to point, but for manual I feel it should be just that- manual, complete, snap control.
  9. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home | CPU: i7-13700k | GPU: GTX 1080 Ti | RAM: 32GB Due to parts within a fairing nearly exploding when ascending from the KSC, I disabled Heat for the duration of Kerbin ascent. I re-enabled "Heat" once I was in LKO. However, when I arrived at my mission destination, Jool, and undocked a Jool probe, I sent it down. Eventually I passed the 40K mark, and then the 30K, etc etc. I ended up crashing on Jools "Surface". Before viewing: The video is my second descent. After this is taken, I return to a prior quicksave and enabled "unbreakable joints" - The top half of the probe exploded, the rest did not. After the cut, that is showing a craft I teleported down there via the "rendezous" cheat, and the half of the probe that survived on my 3rd descent. I disabled 'Heat' so as to return to to spot and mark it with a flag. I then re-enabled Heat, which strangely enough caused everything to explode. It is strange because Heat was enabled prior, but the setting did not go into effect. I guess returning to KSC did something. I cut the video down to 1:10 instead of nearly 17 minutes to only show the important first part, and the intriguing second part. Included Attachments:
  10. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home | CPU: i7-13700k | GPU: GTX 1080 Ti | RAM: 32GB Naturally, this is not a display problem since the screenshots captured it. (Though it gave me a heart attack at first) Appears stationary, however; it stays in that exact spot on screen. Almost as if my monitor is doing it; however it is absolutely the game, regardless of where I pan the camera, it is in that "spot" on the "screen" - Situation: Falling towards Jool- began mission at KSC Appeared: No idea, it blends in perfectly with the darkness of space. Included Attachments: .ipsImage { width: 900px !important; }
  11. Δv = ln ( fueled mass divided by dry mass ) * Isp * 9.80665 9.80665 being kerbin gravity; since this is being used in vaccum only for Kerbin escape/intercept/Jool Orbit, do I not use the 9.81? Do I need to calculate the total ISP of 8 NERV engines? I did not think about manually calculating the Delta-V. Thank you both
  12. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home | CPU: i7-13700k | GPU: GTX 1080 Ti | RAM: 32GB The below screenshot shows what occurs when the fuel tanks are sharing fuel; as you can see, the delta-v is showing as 3,982. However, Once you make it to where there is no crossfeed; suddenly there is 5,548 delta-v. The only change here, was disabling Fuel Crossfeed. It calculates nearly 1,600 more/less Delta-V, only because of fuel crossfeed. This is leading to misleading/outright incorrect knowledge of how much fuel you really have. I encounter this consistently when attempting to build something with NERV engines especially. It doesn't seem to be so wildly off with methalox engines. Included Attachments: .ipsImage { width: 900px !important; }
  13. Previous (failed) attempt post: -- Mission Complete! -- Finally, after 600 hours in KSP1, and 30 hours in KSP2, I have reached outside of Mun, Minmas, Duna, and Ike. Finally, I've reached farther. After the failed build above, I decided to rebuild everything. Using radical decouplers with fuel-feed off and only vertical tanks in a single line, I developed my craft. Lifting it into orbit was surprisingly trivial, though I had a few issues of spontanious wiggle exploding the vessel on the pad, and some strange force in the upper atmosphere causing uncontrollable spin. And the fairing naturally did not protect from heat. I forgot to screenshot the ascent vehicle, but I've posted 3 screenshots below of the end of the trip
  14. I was going to nearly do that; but after a quicksave my wings got distorted somehow, and started an uncontrollable spin. Ended up crashing because of it and clipping through the South Pole terrarin instead of exploding. Lol
  15. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home | CPU: i7-13700k | GPU: 1080 Ti | RAM: 32 GB Dealt with this as well, I found it amusing.
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