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C7 SpacePlane Exchange


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My first successful(ish) spaceplane design! It flies reasonably stably, and can even land, albeit only once (unless a more skilled pilot than I can get it to land without using the tail chute). One can even turn off SAS a few seconds after launch and it\'ll stay stable until the SRBs burn out. As far as landing, just pop the tail chute shortly before you touch down.

Uses base parts, C7 v2.1, the radial chute from this thread, and the OKAD Gantry System (very useful for spaceplane launches).

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Nothing too special.. Uses 4 KW boosters to get it out of the lower atmosphere, quite a bit of RCS from the aforementioned pack, C7\'s pack (Obviously), the radial parachute arms from http://kerbalspaceprogram.com/forum/index.php?topic=750.0 , and the missiles and decouplers from http://kerbalspaceprogram.com/forum/index.php?topic=4202.0 .

This thing\'s power is less in the C7 pack engine, and more the two stock ones. And yes, they are all detachable.

I tried to put landing gear in, but.. Well.. I kinda suck at landing. >.>

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Designed this one for the \'fastest atmospheric plane\' challenge, it held the top spot for about two hours ;D Besides the high speed capability (over 700 m/s in low altitude level flight) it is also a very stable glider with a stall speed of under 40 m/s. For the contest it was allowable to mix SE and C7 parts (Silisko Edition 0.9 engine used). I expect the basic design would fly well with a lesser engine.

index.php?action=dlattach;topic=4386.0;attach=7092

index.php?action=dlattach;topic=4386.0;attach=7088

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For anybody having trouble getting started with aircraft, here is OXCART-1. This plane is small and extremely simple. It\'s very stable and easy to control, even without a joystick. I\'ve successfully landed it at less than 30 m/s using the keyboard. (Although you really should get a joystick. Even a cheapo basic stick is usually less than $20 at Best Buy.)

OXCART-1 will not stall at any airspeed, as long as the wings are level with horizon. It has a range of approximately 110 km at 1/3 throttle. It responds beautifully to controls below 5000 m, but gets very squirelly above that altitude.

I think this design might be a pretty good basic trainer for beginning atmospheric pilots. See it in action here:

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Today Test Pilots:

Krazy Industries: introduces the K-16 Fighting Folcon...

-Picture inbound...

With 10 Years Minutes of Research an Development.

The most Advanced Basic ship ever constructed.

Out Standing Performance:

PAS (Paper Aircraft Simulation) Certified.

220M/s at 300Meters.

Upto 8 Minutes Flying Time at 100% Throttle.

Almost impossible to blow up engine at 100% Throttle.

Can Glide at 80M/s Secound

Extremely Light, an SUPER Agile.

Best Portable Fair Ride in existance, upto 10G\'s

Krazy Industies Advisements:

C7 Flight Parts Required for operation.

K-16 Does Not Support ASAS System.

Sustained Flight at 100%, Might result in: No Fuel Situation.

Landing or Ejecting are Strongly advised against Impossible.

Fly K-16 with a Joystick! (WASD) control is Not Recommended.

Do Not BBQ Food with C7AX-301 Engine - At least invite Krazy Industries Staff to BBQ First.

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  • 2 weeks later...

Aptly named Spoot Force One for the sake of saving myself the headache of coming up with something more appropriate, this is the last thing I\'ve done with C7 parts in a while.

screenshot22.png

SFO is a three-engine craft, overwhelmingly maneuverable with the four vertical stabilizers and canards, and has some degree of modular liberty. TiberDyne ASAS allows for flawless level flight (Control surfaces don\'t move at all unless you try making it move), so can point in a direction, activate SAS, and relax.

Within the first thousand meters its speed at full throttle ranges between 200 - 230m/s, not exceptionally fast. However, this craft is recommended for higher-altitude flight where its speed can really shine.

screenshot26.png

On the subject of modular capability, currently displayed SFO uses radial parachutes (Later shown) to make up for the lack of deployable landing gear, with this catastrophic damage can be nearly avoided entirely. Should the force of the parachute deployment however tear the wings in half, the cockpit stage can be jettisoned with its own radial parachute. In place of the parachutes and decoupler, SFO can instead be fitted with an RCS tank and thrusters to allow for maneuvering at extreme altitudes. This loadout unfortunately, renders SFO completely devoid of any safety measures.

screenshot28.png

With some carelessness, SFO can be taken to the Mun as-is. This comes at the cost of ensuring there is no return back to Kerbin as it will have only enough fuel to make some form of orbit, or to crash it into the surface.

Edit:

Adding spoiler tags for ease of reading.

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Introducing the KSP Vulture! You will need the radial parachutes from http://www.captainslug.com/temp/RadialParachute1.5.zip and the triple parachute from http://kerbalspaceprogram.com/forum/index.php?action=dlattach;topic=4499.0;attach=7454 (I think).

Lauch straight out of the launch tower at max, cut engines once you\'re clear and launch the radials. This provides a (usually) safe landing. When you take off, you NEED to turn on the SAS. Can cruise at under 1/3 power. Please advise if I missed any parts...

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Aptly named Spoot Force One for the sake of saving myself the headache of coming up with something more appropriate, this is the last thing I\'ve done with C7 parts in a while.

screenshot22.png

SFO is a three-engine craft, overwhelmingly maneuverable with the four vertical stabilizers and canards, and has some degree of modular liberty. TiberDyne ASAS allows for flawless level flight (Control surfaces don\'t move at all unless you try making it move), so can point in a direction, activate SAS, and relax.

Within the first thousand meters its speed at full throttle ranges between 200 - 230m/s, not exceptionally fast. However, this craft is recommended for higher-altitude flight where its speed can really shine.

screenshot26.png

On the subject of modular capability, currently displayed SFO uses radial parachutes (Later shown) to make up for the lack of deployable landing gear, with this catastrophic damage can be nearly avoided entirely. Should the force of the parachute deployment however tear the wings in half, the cockpit stage can be jettisoned with its own radial parachute. In place of the parachutes and decoupler, SFO can instead be fitted with an RCS tank and thrusters to allow for maneuvering at extreme altitudes. This loadout unfortunately, renders SFO completely devoid of any safety measures.

screenshot28.png

With some carelessness, SFO can be taken to the Mun as-is. This comes at the cost of ensuring there is no return back to Kerbin as it will have only enough fuel to make some form of orbit, or to crash it into the surface.

Hey, would you mind posting the .craft file here? I want to try/modify it!

Thanks!

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i don\'t know how to/can\'t find a way to post pictures %7Boption%7D it requires nova/wobbly rockets/sundaypunch it can\'t fly with wings very well and doesn\'t have enough RCS fuel to take on a full blown combat mission, i designed it to be brought on location by a bigger plane then go back to base.

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Hey, would you mind posting the .craft file here? I want to try/modify it!

Thanks!

Let\'s see...

This will be needed to load the craft\'s ASAS.

And this for the radial parachutes.

Everything else is from the C7 pack, with no hardpoints being used.

Its issues are a relatively low service time, and immense manuverability. If you use a flight controller, do NOT use it like you\'re in the middle of a dogfight, it\'ll end up spazzing out doing flips everywhere. :P

Let me know what you come up with too.

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Here is my first C7 plane. It\'s based off the FlyingWing from the first page with a few modifications


  • [li]It\'s smaller and more compact[/li]
    [li]Has two extra tail fins[/li]
    [li]No struts.[/li]
    [li]Has a bomb attached to it (even can land with the bomb attach!)[/li]
    [li]Has 3 parachutes[/li]

index.php?action=dlattach;topic=5037.0;attach=11190;image

index.php?action=dlattach;topic=5037.0;attach=11194;image

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