EnterElysium Posted August 24, 2013 Share Posted August 24, 2013 After seeing this I knew what I had to do: Missile Submarine!And it works surprisingly well, thanks you muchly for the mod. Link to comment Share on other sites More sharing options...
Hooligan Labs Posted August 24, 2013 Author Share Posted August 24, 2013 Can you provide a link? I only see an equation for pressure. This should be it: http://wiki.kerbalspaceprogram.com/wiki/AtmosphereOddly, it seems the equation pictures are broken. If you don't see them either we can contact their admin and I'll share my files where I copied them.Sorry, I'm struggling to understand. What do you mean by "they", and whatever "they" are, what do you mean by "they are"??? "they are--" They are what?Air density is rather properly modeled, based on altitude. The effects of high pressure on hydrogen has been apparently called "the holy grail of high-pressure physics."I should be able to tell definitively whether or not a hydrogen or helium balloon should truly float in the atmosphere of Jool.Cool! Anyone else see this at the top of the page when they open this thread?I used to get it as well on several threads, but it mysteriously fixed itself one day. I use Chrome. Ask on the support thread?After seeing this I knew what I had to do: Missile Submarine!And it works surprisingly well, thanks you muchly for the mod. "I am liking submarine. Technology work good!" 21:35 Link to comment Share on other sites More sharing options...
Seeker89 Posted August 24, 2013 Share Posted August 24, 2013 Thanks a lot! I'm glad to know this mod is already worth showing off. I can tell you didn't use the latest "release" version because your ship did not implode at a depth of 600 meters. I've put the link to this on the front page and added your video to the official wiki! I put in a request to Wikia to change the URL from hlairship.wikia.com to hlmods.wikia.com. Once that is done I will get stuff more organized. A quick question, is there anyway to remove the part that would make me implode? Link to comment Share on other sites More sharing options...
The Lone Wolfling Posted August 24, 2013 Share Posted August 24, 2013 A quick question, is there anyway to remove the part that would make me implode?Seconded.I know, it was put there due to physics limitations, etc, etc. But I want to be able to disable it, knowing full well the issues with disabling it. Link to comment Share on other sites More sharing options...
Hooligan Labs Posted August 24, 2013 Author Share Posted August 24, 2013 We would then have to get into a discussion as to what is a reasonable amount of depth. 600 meters = 60 atmospheres = 6000 kilonewtons per square meter. That is like having 4 Mainsail engines pushing in on every square meter on every side. Link to comment Share on other sites More sharing options...
Mihara Posted August 24, 2013 Share Posted August 24, 2013 On Earth, most submarines are rated for operation of "never exceed" ~500m, and are guaranteed to fold at ~800m. Special purpose DSV that can go down to 6000m are a big deal and the world record is about 10000m.I'd say 600m is reasonable enough until the reasons why physics goes insane can be found. Link to comment Share on other sites More sharing options...
JewelShisen Posted August 24, 2013 Share Posted August 24, 2013 Does the SQUID part still work in 21.1? Link to comment Share on other sites More sharing options...
Hooligan Labs Posted August 24, 2013 Author Share Posted August 24, 2013 I'd say 600m is reasonable enough until the reasons why physics goes insane can be found. I actually did find what seems to cause it in the documentation:/// <summary>/// The vertical distance in meters between the vessel and the nearest terrain (including buildings), /// or -1 when sea depth is greater than 600m (terrainAltitude <= -600)./// </summary>public float heightFromTerrain;https://github.com/Anatid/XML-Documentation-for-the-KSP-API/blob/2da155a0243d2ccff2f9e62568895ce35d0507f3/Vessel.csDoes the SQUID part still work in 21.1?I haven't tested but I have no reason to know why it wouldn't. Link to comment Share on other sites More sharing options...
Mihara Posted August 24, 2013 Share Posted August 24, 2013 Glancing through this documentation, I wonder... Could it be possible, instead of extending physics distance for all vessels, force load specific vessels by name or ID? This would have a great variety of general applications, but more to the point, it could permit unanchored sky bases in at least some cases. Link to comment Share on other sites More sharing options...
Seeker89 Posted August 25, 2013 Share Posted August 25, 2013 I actually did find what seems to cause it in the documentation:/// <summary>/// The vertical distance in meters between the vessel and the nearest terrain (including buildings), /// or -1 when sea depth is greater than 600m (terrainAltitude <= -600)./// </summary>public float heightFromTerrain;https://github.com/Anatid/XML-Documentation-for-the-KSP-API/blob/2da155a0243d2ccff2f9e62568895ce35d0507f3/Vessel.csI haven't tested but I have no reason to know why it wouldn't.I'm not very good with modding. mostly I just use text editors. So I will get back to that. Is there something that will tell me how far away the ground is in water? can we make one?For your notes, as far as I can tell SQUID parts works in 21.1. Link to comment Share on other sites More sharing options...
leptoon Posted August 25, 2013 Share Posted August 25, 2013 It would be nice if you would update your mods before putting 0.21 in the thread title. Link to comment Share on other sites More sharing options...
Hooligan Labs Posted August 25, 2013 Author Share Posted August 25, 2013 For distance to ground underwater, I wonder if it would work to fire a ray downward that would return the distance to a terrain collider?It would be nice if you would update your mods before putting 0.21 in the thread title.Is something not working? Link to comment Share on other sites More sharing options...
KerballianDummy Posted August 25, 2013 Share Posted August 25, 2013 Does the submarine mod play nice with InfiniteDice's Boat Parts? I'd love to have a submarine hanging from a crane on the carrier, though I'm not sure if the carrier will still float with the sub mod. Link to comment Share on other sites More sharing options...
Hooligan Labs Posted August 25, 2013 Author Share Posted August 25, 2013 Does the submarine mod play nice with InfiniteDice's Boat Parts? I'd love to have a submarine hanging from a crane on the carrier, though I'm not sure if the carrier will still float with the sub mod.They might work together if the submarine and the boat were separate vessels. If they are one vessel, my plugin code will have to be copied to aircraft carrier (with a MASSIVE amount of buoyancy added!) Link to comment Share on other sites More sharing options...
KerballianDummy Posted August 25, 2013 Share Posted August 25, 2013 They might work together if the submarine and the boat were separate vessels. If they are one vessel, my plugin code will have to be copied to aircraft carrier (with a MASSIVE amount of buoyancy added!)Okay, thanks for answering. I'll grab the mod and see what happens, though I'll keep the carrier and sub separate. Great work on your mods, by the way. I find your airship mod great fun, albeit difficult to get the balance of weight correct Link to comment Share on other sites More sharing options...
RoboRay Posted August 25, 2013 Share Posted August 25, 2013 It would be nice if you would update your mods before putting 0.21 in the thread title.They are. It would be useful if you would specify what issues you're having.It's only possible to make vague responses to vague comments. Link to comment Share on other sites More sharing options...
astropapi1 Posted August 25, 2013 Share Posted August 25, 2013 I'm having serious issues with the submarine parts. I created a small submarine (mk2 cockpit with rover wheels and a sub part), I got deep enough (riding from the cockpit), and as soon as I switched out, the camera was stuck inside the cockpit, and all camera movement was blocked. I right clicked the cockpit from the inside and toggled the underwater camera but it did nothing. Link to comment Share on other sites More sharing options...
WhiteWeasel Posted August 25, 2013 Share Posted August 25, 2013 Curious, are there any new airship envelopes in the works? Link to comment Share on other sites More sharing options...
K3-Chris Posted August 25, 2013 Share Posted August 25, 2013 (edited) I can't get subs to work, all my designs are heavier than neutral with none of the ballast tanks filled, filling them just makes me sink faster, is there some way to make your sub more buoyant? "these tanks provide bouyancy or ballast" I can't see any way to make them provide buoyancy. Edited August 26, 2013 by K3|Chris Link to comment Share on other sites More sharing options...
taniwha Posted August 26, 2013 Share Posted August 26, 2013 K3|Chris: add more ballast tanks. Check their volumes, add them up and make sure the total volume is greater than your ship's mass. If mass of displaced fluid is greater than the mass of the object, the object floats, otherwise it sinks. Water is very friendly to designers at 1t/m3 Link to comment Share on other sites More sharing options...
K3-Chris Posted August 26, 2013 Share Posted August 26, 2013 I've added a ton of them now, my buoyancy is -144 my weight is 14.72 tons I have 4 of the atlantis (4.4*4 = 17.6) and 2 of the small ones :\ Link to comment Share on other sites More sharing options...
taniwha Posted August 26, 2013 Share Posted August 26, 2013 That should float :/ Mind you, I haven't tried since the time there were only smaller tanks. Link to comment Share on other sites More sharing options...
WhiteWeasel Posted August 26, 2013 Share Posted August 26, 2013 Mind if i offer a few screenshots of my first sub?The White Marine:I even put the cool B9 lights as warning lights when I reach -500m Link to comment Share on other sites More sharing options...
TinyPirate Posted August 26, 2013 Share Posted August 26, 2013 Oh, my Duna airship album is back online since I upgraded on imgur, hehe. Link to comment Share on other sites More sharing options...
JewelShisen Posted August 26, 2013 Share Posted August 26, 2013 (edited) Oh, my Duna airship album is back online since I upgraded on imgur, hehe.Yay! More images for the wiki!Now my only question is if I should just make one gallery page or do a separate one for the subs... Edited August 26, 2013 by JewelShisen Link to comment Share on other sites More sharing options...
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