Pigbear Posted October 11, 2013 Share Posted October 11, 2013 No more KSP!?!? Link to comment Share on other sites More sharing options...
ahappydude Posted October 11, 2013 Share Posted October 11, 2013 Good luck on your own games hooligan! Im sure someone will pickup your work, we had so much fun and good use of your parts and the plugins Cheers and goodspeed, so long and thanks for the fishes Link to comment Share on other sites More sharing options...
Hooligan Labs Posted October 12, 2013 Author Share Posted October 12, 2013 I may take a look. I doubt I will touch the code base as I know jack squat about coding but I may see about adding some models and/or textures.I did start with just adding models to the original mod. Then I started doing some edits to the code so balloons could go into space... and here we are.No more KSP!?!? Always more KSP! Just not working on mods now. I'm going to stay involved though, this is too good.Cheers and goodspeed, so long and thanks for the fishesI respond with a surprisingly sophisticated attempt to do a double-backward somersault through a hoop while whistling the "Star Spangled Banner."Your airborne rocking chairs will always be in my heart. Link to comment Share on other sites More sharing options...
fenderzilla Posted October 16, 2013 Share Posted October 16, 2013 Your airships in jool - how did you get two airships in the atmosphere at once? you can't switch or save, so how? Link to comment Share on other sites More sharing options...
JewelShisen Posted October 17, 2013 Share Posted October 17, 2013 Your airships in jool - how did you get two airships in the atmosphere at once? you can't switch or save, so how?Use KAS Anchor to 'land' the ship Link to comment Share on other sites More sharing options...
Richy teh space man Posted October 17, 2013 Share Posted October 17, 2013 Darn, I'll be sorry to see this mod not being supported anymore as it's been one of my favourite on here. Link to comment Share on other sites More sharing options...
colmo Posted October 17, 2013 Share Posted October 17, 2013 Thanks for all your efforts, and good luck on your future projects!This mod has too much synergy with so many other mods to be in any danger of disappearance, happily. Link to comment Share on other sites More sharing options...
Jivaii Posted October 17, 2013 Share Posted October 17, 2013 Use KAS Anchor to 'land' the shipThe recent KAS update kinda broke all the KAS equipped airships that come packaged. Link to comment Share on other sites More sharing options...
JewelShisen Posted October 17, 2013 Share Posted October 17, 2013 The recent KAS update kinda broke all the KAS equipped airships that come packaged.I know but I plan to try and keep this mod going! Of course I have to learn C but I'll do it! Link to comment Share on other sites More sharing options...
Andrew Hansen Posted October 17, 2013 Share Posted October 17, 2013 This mod has too much synergy with so many other mods to be in any danger of disappearance, happily.I hope so! I wish I could do something to help. If only I could know how to integrate it into 0.22's tech tree.... Link to comment Share on other sites More sharing options...
Aeleas Posted October 17, 2013 Share Posted October 17, 2013 I know but I plan to try and keep this mod going! Of course I have to learn C but I'll do it!It's C#, not C. Much easier. If you know Java, you're most of the way there. Link to comment Share on other sites More sharing options...
JewelShisen Posted October 17, 2013 Share Posted October 17, 2013 It's C#, not C. Much easier. If you know Java, you're most of the way there.True. Thankfully I have a friend that can help me learn some C#, and I already know a bit of Lua if that helps, and sirkut has offered to help me out as well so if I get the all clear from Hooligan then I intend to start working to bring this to 0.22 Link to comment Share on other sites More sharing options...
Andrew Hansen Posted October 17, 2013 Share Posted October 17, 2013 I intend to start working to bring this to 0.22Amen to that, sir! Good luck on your project! Link to comment Share on other sites More sharing options...
JewelShisen Posted October 18, 2013 Share Posted October 18, 2013 Amen to that, sir! Good luck on your project!Thank you much! I hope I can do it the justice it deserves! Link to comment Share on other sites More sharing options...
Jivaii Posted October 18, 2013 Share Posted October 18, 2013 Thank you much! I hope I can do it the justice it deserves!Rooting for ya! I don't have time to re-learn any programming code due to work =( If I did, I would poke around some of the older mods that were abandoned. Link to comment Share on other sites More sharing options...
JewelShisen Posted October 18, 2013 Share Posted October 18, 2013 Alright! So if I am going to be keeping this mod going I want to get some opinions! Where do you feel the various airship envelopes belong? I have already decided that the dodec will be joining that very first science you unlock and the Sirrus will be near the end. Link to comment Share on other sites More sharing options...
Jivaii Posted October 18, 2013 Share Posted October 18, 2013 (edited) The parachute ones can be under survivability! The larger Duna one could be under Space Exploration,Cirrus (Big huge things) can be at Adv Science Tech.The huge can like ones (that you used in your heavy lifter airship) could be split between Adv Exploration and Field Science?The little octagon thing at science tech? Edited October 18, 2013 by Jivaii Split the two parachute ones up? Link to comment Share on other sites More sharing options...
JewelShisen Posted October 18, 2013 Share Posted October 18, 2013 The parachute ones can be under survivability! The larger Duna one could be under Space Exploration,Cirrus (Big huge things) can be at Adv Science Tech.The huge can like ones (that you used in your heavy lifter airship) could be split between Adv Exploration and Field Science?The little octagon thing at science tech?Ok i'll need a picture or chart of the full tree so I can plan this out. I only JUST unlocked the ability to research the node with the 'skipper' engine in it. Link to comment Share on other sites More sharing options...
Hooligan Labs Posted October 18, 2013 Author Share Posted October 18, 2013 I can't believe there's still pages of new stuff on this thread even after I've left! Ask any questions and I'll try to help. I'm still working in Unity and doing control systems and stuff.The recent KAS update kinda broke all the KAS equipped airships that come packaged.I thought I fixed that in one of my later updates. Or did they change everything again? I know but I plan to try and keep this mod going! Of course I have to learn C but I'll do it!JS, you have my full permission to give this a go... As does everyone else, as stated in the license. You can do everything but blame me when things go wrong. I think you'll need to upload the mods to your own page on the Kerbal Space Port. Can't wait to see what your flag looks like! It's C#, not C. Much easier. If you know Java, you're most of the way there.C# is the easiest language I've ever programmed in. It's a great place to start. Also, Unity has a lot of physics built in, so you don't have to worry about coding things like force or acceleration very differently.I hope so! I wish I could do something to help. If only I could know how to integrate it into 0.22's tech tree....I don't even know what the whole tech tree looks like yet. I kinda went about it a wonky way and now have to get to the moon to get any more science. I'm stuck with the gel!The parachute ones can be under survivability! The larger Duna one could be under Space Exploration,Cirrus (Big huge things) can be at Adv Science Tech.The huge can like ones (that you used in your heavy lifter airship) could be split between Adv Exploration and Field Science?The little octagon thing at science tech?A basic envelope, like the original one that looks like a normal blimp, could be as early as basic flight control. It should be modified so it does pop at higher altitudes, though.The parachute types are somewhat possible with currently available technology. The Cirrus and such would be at the extreme edge of possible technology - up there with SCRAM jet engines. Same idea of very thin materials being able to handle extreme pressures.The SQUID - is there a "weird science" tech? Link to comment Share on other sites More sharing options...
JewelShisen Posted October 18, 2013 Share Posted October 18, 2013 I can't believe there's still pages of new stuff on this thread even after I've left! Ask any questions and I'll try to help. I'm still working in Unity and doing control systems and stuff.JS, you have my full permission to give this a go... As does everyone else, as stated in the license. You can do everything but blame me when things go wrong. I think you'll need to upload the mods to your own page on the Kerbal Space Port. Can't wait to see what your flag looks like! A basic envelope, like the original one that looks like a normal blimp, could be as early as basic flight control. It should be modified so it does pop at higher altitudes, though.The parachute types are somewhat possible with currently available technology. The Cirrus and such would be at the extreme edge of possible technology - up there with SCRAM jet engines. Same idea of very thin materials being able to handle extreme pressures.The SQUID - is there a "weird science" tech? I'm still looking for a full image of the tech tree but i was thinking of starting people off with the dodec as it's the smallest and lightest (as far as lifting power goes) of them all. Would be suitable for something like a weather balloon!Thanks for giving your blessing for me to keep this awesome mod going! I look forward to testing myself and seeing what I can do Link to comment Share on other sites More sharing options...
Jivaii Posted October 18, 2013 Share Posted October 18, 2013 So many posts in the time it took me to drive to work. Link to comment Share on other sites More sharing options...
JewelShisen Posted October 18, 2013 Share Posted October 18, 2013 -snip-So many posts in the time it took me to drive to work. Thank you tons! Link to comment Share on other sites More sharing options...
Jivaii Posted October 18, 2013 Share Posted October 18, 2013 Not a problem. Just took a while to post due to driving to work. Link to comment Share on other sites More sharing options...
JewelShisen Posted October 18, 2013 Share Posted October 18, 2013 Not a problem. Just took a while to post due to driving to work.Well here is my idea. I'm thinking I'll add the Dodec in with the Flight Control or Basic Rocketry. The Cirrus will go in the Heavy Aero section. Link to comment Share on other sites More sharing options...
sirkut Posted October 18, 2013 Share Posted October 18, 2013 I was thinking a smaller balloon model would be nice addition as an intro science part. Link to comment Share on other sites More sharing options...
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