Jump to content

KSP2 Music and "Discoverables" and Resources


dansiegel30

Recommended Posts

So, we all know the devs have done work on ALL facets of the game - colonies, resources, interstellar - they have even played multiplayer on an extremely limited build.  So, I think it might be fair to say they already know where ALL discoverables and resource plots will be located.  I noticed something with the music while flying a methane aircraft around Laythe, looking for interesting sites, to see if I can find anything special prior to 0.2.  Whenever I fly over the ocean, the music is bland - its fine, but it that score's filler verses for sure.  When I go over land, the music switches to its chorus - as I approach some different looking terrain in the rocky/hilly areas, the music begins to swell, and swell - and when I fly over particular spots which look like there might be minerals embedded in the rock, the music reaches the crescendo. 

 

I flew all around other places, and crescendos seem to happen in the same spots.  I have feeling one way to help you that you are getting closer to something important, is not only visuals, or some scanner - but also the music, which I think is brilliant.  I'm gonna try to find the moon arch and minmus Kerbal GemHair monument to see if its the same thing - every vid I've seen of people exploring that, had the music turned off.  For some, I guess it gets old, but I love it, and it might be a reason for everyone to keep the music on in KSP2.

Link to comment
Share on other sites

NOPE - I went to the Minmus Discoverable and the music was pretty dead AFTER I touched down - I guess maybe my altitude triggered the music on Laythe - well, it would have been a good idea....finding an easteregg or discoverable is much more monmental than landing a craft.

Link to comment
Share on other sites

Well, its certainly up to the devs, and I think it would be AWESOME for zero music while rovering around, and the music begins to swell as you drive up to the discoverable - however they do have plans for the animation/story when you do find a discoverable for the first time - as far as resources, I imagine there will be resource scanners (introduced in 0.4 with the resources and converters) that should detect them FAR before music would ever be applicable.

Link to comment
Share on other sites

  • 2 weeks later...

I think, rather than all anomalies/discoverables detectable by orbital  scanning it could be nice to have a mixture.

Some could emit detectable 'signals' such as heat, radiation, gravity spike's etc, that orbital scanners might pick up.  Others would just be big enough to be visible from low orbit or if you get within a few km.   And some maybe give off weak signals that may help you 'home in' if you are close enough.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...