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Things it would be nice if Maneuver Plans did


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Aside from the not working when paused/out of fuel problems, I thought it might be a good idea to write down some other useful features for Maneuver Plans going forward in KSP2. A couple missing features from KSP1, and a couple new things that could make their way into the game.

  • Set for future orbits
  • Give us the exact time til the point the node is on the orbit (the midpoint of the burn)
  • Give predictions for how long a burn is going to take based on a configurable throttle level
  • Have the option to set up nodes to work over multiple passes (only burning at periapse for max orberth effect kick)
  • Have an app/widget that shows you info about all planned Maneuvers, and a summary of the total Delta V cost
  • RCS Mode: how long will you have to hold down H to complete this Maneuver?
Edited by mattihase
had a new idea
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On 11/10/2023 at 12:01 AM, mattihase said:

Give us the exact time til the point the node is on the orbit (the midpoint of the burn)

Just want to point out, because the planner calculates the effects of acceleration on your trajectory from the timer hitting 0, starting it before then can put your vessel on a bad orbit.

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