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Centre of Wet Mass/Centre of Dry Mass Toggle


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I think it would be a really helpful design tool for engine placement asymetrical crafts to be able to show where the centre of mass is when a craft is fully fuel (to whatever the user tweaked) vs where it would be on the craft when it's out of fuel.

 

It would definitely beat having to empty 50 tanks by hand to find out where the COM ends up, and manually refill them one by one.

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There should be a slider that fills and empties the tanks of a chosen stage according to flow logic and also graphing tools that plot the deflection of the thrust vector over time. Maybe a bit much to ask, but FAR had similar things for aerodynamics and it would be very useful for space shuttle alikes.

Edited by Bej Kerman
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9 hours ago, Bej Kerman said:

There should be a slider that fills and empties the tanks of a chosen stage according to flow logic and also graphing tools that plot the deflection of the thrust vector over time. Maybe a bit much to ask, but FAR had similar things for aerodynamics and it would be very useful for space shuttle alikes.

that's pretty close to my first idea for how this would work (though I was imagining it per-resource, rather than per-stage, so you can test how SSTOs with multiple fuel types will work) but I decided it was probably best to suggest something that seems like it'd be easy to get into the game SoonTM so we can start making use of it, rather than something that'd probably generate a ton of workload and not show up for several major versions.

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