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Kopernicus planet too dark?


m_spaceman

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Not sure where to put this so I'm just going to post it here. I've been making a Kopernicus mod for the first time, decided to make the textures procedural during blender. But as you can see in the image below, the planet does not seem to be illuminated by the sun at all. Along with that, when going onto the surface, the terrain appears a cyan color, and from orbit it just looks like it's template, Dres, without any light at all even though it is in the direct view of the sun. From the map view even the slightest bit of light there is is oriented the wrong way from the sun. And on top of all that, there doesn't seem to be any elevation in the terrain.

I'm assuming this has something to do with the template, because if I use Duna it adds a kind of atmosphere, and with Dres there is none...help?

Map view:

c0giV20.png

Offset illumination:

44MfB9k.png

Cyan surface:

yZ123sT.png

Color map:

JmPJnvW.png

Height:

s9or5xk.png

Normal:

i0gaCpR.png

 

And my config:

@Kopernicus
{
    Body
    {
        name = Drachon
        cacheFile = aeegh/Cache/Homeworld.bin
        Template
        {
            name = Dres
            removeAllPQSMods = True
        }
        Properties
        {
            displayName = Drachon
            description = something :D
            radius = 500000
            geeASL = 0.8
            rotates = True
            rotationPeriod = 90000
            tidallyLocked = False
        }
        Orbit
        {
            referenceBody = Sun
            color = 0.6, 0.1, 0.6, 1
            inclination = 0
            eccentricity = 0
            semiMajorAxis = 24875420958  
            longtitudeOfAscendingNode = 40
            argumentOfPeriapsis = 0
            meanAnomalyAtEpoch = 0
            epoch = 0
        }
        ScaledVersion
        {
            type = Vacuum
            fadeStart = 10000
            fadeEnd = 20000
            Material
            {

                texture = aeegh/Textures/PluginData/DrachonColor.dds
                normals = aeegh/Textures/PluginData/DrachonNormal.dds

                color = 1,1,1,1
                specColor = 0,0,0,0
                shininess = 1
            }
        }
        PQS
        {
            fadeStart = 20000
            fadeEnd = 40000

            minLevel = 2
            maxLevel = 9
            materialType = AtmosphericTriplanarZoomRotation
            Material
            {
                saturation = 1
                contrast = 1
                tintColor = 1,1,1,1
                specularColor = 0.1,0.1,0.1,1
                albedoBrightness = 1.5
                steepPower = 1.5
                steepTexStart = 10000
                steepTexEnd = 200000
                steepTexScale = 1,1
                steepTexOffset = 0,0
                steepTex = BUILTIN/MunCliff [Diffuse]
                steepBumpMapScale = 1,1
                steepBumpMapOffset = 0,0
                steepBumpMap = BUILTIN/MunCliff [Normal]
                steepNearTiling = 500
                steepTiling = 250
                midTexScale = 1,1
                midTexOffset = 0,0
                midTex = BUILTIN/MunFloor [Diffuse]
                midBumpMapScale = 1,1
                midBumpMapOffset = 0,0
                midBumpMap = BUILTIN/MunFloor [Normal]
                midTiling = 15000
                midBumpTiling = 15000
                lowStart = -1
                lowend = -1
                highStart = 1
                highEnd = 1
                globalDensity = 1
            }
            Mods
            {
                VertexHeightMap
                {
                    map = aeegh/Textures/PluginData/DrachonHeight.dds
                    offset = 0
                    deformity = 8000
                    scaleDeformitybyRadius = False
                    order = 10
                    enabled = True
                }
                VertexColorMap
                {
                    map = aeegh/Textures/PluginData/DrachonColor.dds
                    order = 50
                    enabled = True
                }
            }
        }
    }
}

 

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