BechMeister Posted December 2, 2023 Share Posted December 2, 2023 Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home | CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz | GPU: NVIDIA GeForce GTX 1660 TI | RAM: 16,0 GB Intro and context: I finaly got myself to pull myself together and make that updated bug report i promised @Anth This is a updated bug report of the bug hunting explored in these two topics: Video of the Bug: Bug Replication description in text: Test A: all inline/shielded port are closed on the open save: 1. Dock craft A, B and C together with a shielded/inline port 2. Quick save / Quick Load - Now all the docking ports will not display the option to undock and are broken. Any manipulation of time or SAS will break the vehicle a part. Test B: The shielded port on Vehicle B starts in the "deployed" - state upon load in from the save. 1. Dock all the vehicles to a shielded/inline port 2. Quick save/quick load - Now all the vehicles docked to a port that was not deployed upon load in will not register as being docked, and will break when manipulating SAS or Time. Test C (Not included) - Check if rendezvous with the vehicle trickers the bug: 1. Dock vehicle B and C with each other and use Vehicle A to burn away. 2. Perform rendezvous maneuver 3. check if ports have "forgotten" their docked state when they are loaded in again. Test D (Not Included) - Check if going into VAB/ KSC screen before rendezvous will tricker bug: 1. Dock vehicle B and C with each other and use Vehicle A to burn away. 2. Perform rendezvous maneuver 3. Go to KSC screen. Then Into the VAB. Then into the tracking station and load the rocket enroute to rendezvous with vehicle B and C 4. Perform Rendezvous and check if ports have "forgotten" their docked state when they are loaded in again. How to fix the issue ingame if you notice it before the vehicle breaks: I have in the past fixed clamp-o-tron shielded/unshielded that did not display the "Undock" option this way: 1. Make an costum action group for the bugged clamp-o-tron with Undock. 2. Press the number you assigned to the undock. This forces the vehicle to undock even if it does not fully register as undocked. Speculation on my part: It seems that when you save - the vehicle "remembers"/saves the state the Clamp-o-Tron Shielded/Inline was in when the vehicle was loaded in the first time and then carry that over to the next time it is loaded in. I at least think it was very interesting that the save where I had the port extended before saving and loading did not break when i quick saved quick loaded. Any way - Happy bug hunting @Anth and team. - Bechmeister signing out Included Attachments: testsaves.zip Link to comment Share on other sites More sharing options...
Anth Posted December 2, 2023 Share Posted December 2, 2023 @BechMeister Thanks for doing this. Link to comment Share on other sites More sharing options...
BechMeister Posted December 9, 2023 Author Share Posted December 9, 2023 (edited) nah - no major break through. Edited December 10, 2023 by BechMeister I was wrong. Link to comment Share on other sites More sharing options...
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