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Re-entry heating problem


davide96

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Hello everybody, I'm struggling with the re entry heating problem, because I've installed rss but when I use for example the shuttle to come back from the ISS, the overheating start to destroy my vessel, is there a mod that reduce the heat during the re entry ??

Thank you very much.

I hope I posted in the right section 

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Hi @davide96. The obvious answer to your problem is another question. Are you accustomed to playing on real scale? If not, then you haven't learned yet that heat scales with velocity. The faster you go and the longer you go fast means you have to deal with exponentially more heat. There is no "finding a mod to ease the pain." There is only "Gotta learn to fly planes or pods in new and very precise ways" like IRL.

On the other hand, perhaps you have somehow not installed FAR and your spaceplane overheats due to being draggy. Or you have installed DRE and don't yet realize how that works.

Edited by JadeOfMaar
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2 hours ago, davide96 said:

Hi thanks for answering, Yes I started playing after a long time, I don't have FAR but I will install it, and yes I have deadly reentry but I didn't understood how does it work.

IRL stands for?

IRL is shorthand for "in real life."

Deadly Reentry makes most if not all parts have realistic heat limits (which are roughly 25 ~ 50% less than what they have by default) and makes heatshields break when they run out of Ablator. That's what I know of it. There may be other features.

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Hi again, I found something on internet and there is a mod called "KoS" where you can inserto some script for the reentry guidance (I don't have the RO mod and I don't know if it's a requirement).

Anyway I read something about the ap and pe, like the ap = 300km and the pe= 60km, is that true??

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@davide96 At real scale it's pretty much mandatory to have some kind of autopilot and have that do your ascent or descent for you. kOS is the mod for command-line computing, enabling your vessel to do any combination of things at a command input or when a target condition is detected. But you need to get the scripts, or as much as possible, write them yourself and share them wherever players share kOS scripts. For ascents, players turn to MechJeb's Ascent Guidance or possibly, Gravity Turn Continued. For descents, there are several options (mods) for applying trim and holding your descent angle.

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I'm able to reentry with mechjeb using smart assistant doing manually the gravity turn ecc... the problem arise when the vessel go below 35000m. It start to spin and became suddenly uncontrollable it start to yaw to the left or pitching up without any chance to recover it

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