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Timewarp Increase Sound Keeps Playing Even After After Max Timewarp Is Reached


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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: AMD Ryzen 7 1700 Eight-Core Processor | GPU: NVIDIA GeForce GTX 1070 | RAM16GB

 

When near a celestial body, like Kerbin, the time warp ui is locked so that you cannot timewarp past a certain point. This is as expected. However, when you press the period key while at the current maximum timewarp, the sound effect for time-warping still plays. This disjoints the sound effect from the actual time warp.

To replicate:
Approach Kerbin surface from orbit. When your time warp is locked due to proximity to Kerbin, get to max timewarp. Then, keep pressing the "increase timewarp" key. The sound effect for increasing timewarp will still play despite the timewarp itself not increasing. This effectively disjoints the sound from the actual timewarp mechanic.

In short, the timewarp limitations aren't properly applied to the timewarp sound effect.

 

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  Edited by The Space Peacock
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: win 11 | CPU: I7 | GPU: rtx 3080 | RAM32

1)Accelerate time warp by pressing the button with keyboard to maximum allowed.

2) Now keep pressing that button, you will hear clicking sounds in game.

3)Now keep pressing time warp decrease button while watching time warp arrows.

what this causes:

It results for incorrect behauviour of this UI. Pause seems to come before you reach to lowest time warp in arrows.

it seems to at some cases pause and unpause happen at very high time warps, which leads to confusement when you try to unpause game but it goes at high timewarp speeeeeeeeeds.

If this occurs you can reset this behauviour by keep pressing decrease button after pause has occurred until clicking sounds ends.

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This is also potentially related to an issue I encountered where decreasing time warp would lead to the game pausing prior to reaching 1x warp. I wasn't able to consistently reproduce it the other night, but I'll try again tomorrow to see if I can get some solid steps together.

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15 hours ago, hatterson said:

This is also potentially related to an issue I encountered where decreasing time warp would lead to the game pausing prior to reaching 1x warp. I wasn't able to consistently reproduce it the other night, but I'll try again tomorrow to see if I can get some solid steps together.

Try increasing timewarp above maximum allowed, then it reproduces when you try to slow timewarp.

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