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Controls Stuck After Accelerating During Timewarp [Timewarp out of sync]


PicoSpace

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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 Professional | CPU: AMD 5800x | GPU: Zotec 3070 with improved fans. | RAM64GB CL14

 

Started a Burn, Timewarped to make it go faster, exited timewarp but lost control of ship and the game still thinks timewarp is going.
Engines are using up fuel but velocity & Ap not changing in correlation (like 1/100th of what I would expect, the ship stage easily had enough to burn to Minmus and land)

 

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20231220151004_1.jpg.5121f3a4d812a6e7546217cf5271afd9.jpg

Edited by The Space Peacock
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 | CPU: intel i5 13600K | GPU: Nvidia MSI 3070ti | RAMDDR4 2x16Gb 3600MHZ cl16

 

On one occasion the engine wouldn't fire at 1x speed due to time warp in progress, and another time the arrows said i was at 1x time speed but the game was running at 2x speed and craft was unable to be controlled as in 2x speed. I was changing time warp speed rapidly when this happened.   

 

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Edited by Spacealien
hardware info updated slightly
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz 4.00 GHz | GPU: NVIDIA GeForce RTX 2070 | RAM32 GB

If I'm in the middle of a long burn and I increase time warp, when I go back down to normal speed the engine controls remain locked.  It's like the game is not recognizing the return to normal speed. This has made me over shoot burns multiple times now.

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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250) | CPU: Intel(R) Core(TM) i3-9100 CPU @ 3.60GHz (4 CPUs), ~3.6GHz | GPU: NVIDIA GeForce GTX 1650 | RAM16384MB RAM

 

Frequency: Happens every once in a while; in about 25 hours of play, I encountered it in two separate instances, but it was fairly jarring.

In this instance, I was attempting to timewarp through an ion engine burn maneuver (a very long one, ~2.5 hours). However, if I hit the timewarp button, the engine would immediately cease to have an effect on my orbit, and my apoapsis would stop changing. After changing back to 1x on the timewarp, the apoapsis would begin changing again (decreasing, as I was doing a retrograde burn). I saved and exited to the main menu, then quit the game, then went back into the game, and the issue was still happening. Then, the throttle was stuck at 100%, as shown in the screen recording. I had to right click on the engine and deactivate it manually to be able to shut off the engine.

The first time I encountered the stuck throttle bug, I was launching an entirely different craft with different engines from the KSC, and it happened probably at 60 km above the ground. I reverted to the KSC and launched again, and it didn't happen again.

 

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Edited by The Space Peacock
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Reported Version: v0.2.0 (latest) | Mods: Community Fixes, BepInEx, SpaceWarp, UITK | Can replicate without mods? Yes 
OS: Windows 10 | CPU: AMD Ryzen 3 3200G | GPU: GTX 1050 Ti | RAM16GB 3200MHz

I'm trying to burn prograde when the game said nuh uh.

Steps for replication:

Step 1: Timewarp forward a bit

Step 2: Timewarp back with the keybind to 1x

Step 3: Error should happen

Frequency: Often

Severity: Medium

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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 | CPU: Ryzen 7 3700X | GPU: RTX 3070 | RAM32

 

Reducing timewarp  using the "," key causes the game to be paused even though it shouldn't be. Happens after 2 or 3 presses. To fix I need to either click the green pause button or go all the way down to pause using the "," key.

 

 

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timewarperror.mp4

Edited by Spicat
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10, 64bit | CPU: 11th Gen Intel I7-11700 @ 2.5GHz | GPU: NVIDIA GeForce GTX 1660 SUPER | RAM16 GB

Frequency - High

Severity - Medium

When you play the game for a while, when in flight mode, accelerating to high time warp speeds quickly and then decelerating causes the game to go into pause mode unrightfully (at 1x+ time warp), then when reaccelerating it jumps to the next viable time warp. It can be fixed by going back to real pause mode and back to 1x.

Hope I could explain it well.

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In the video link below, I encountered two bugs, including this one, which might just be related. Not sure. So yeah, when I set throttle to full to burn prograde for a Mun intercept, I observe the Ap is increasing rapidly. Then when I time warp, it suddenly drops to a crawl. I am departing from low kerbin orbit (below 150 km).

The other issue I experienced in this video is the bug where you dock two ships together and now you are unable to plot a maneuver due to not having any fuel. This is clearly a bug since I am able to fire thrusters manually. I contributed to the following post on that:

 

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Specs: Reported Version: v0.2.0.0.30291 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 10 | CPU: Intel Core i7-7700K | GPU: RTX 3070 | RAM: 32

Severity: Medium

Frequency: High

Description: I docked two craft in LKO, quicksaved, shut down the opposing engine and left a NERV engine active. Started a burn with the NERV, started timewarps both manually and through the map screen. After reducing warp to 1x the ship controls did not respond to inputs. I got the message "Throtle is locked while Time Warp is above 1x." Throttle, attitude controls and RCS. I could deactivate the engine with a right-click. Quick-loaded and could repeat the issue.

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