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Munar Lander with LT-5 "Bandicoot" hovers significantly above terrain, oscillating


WhereAreTheBathrooms

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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 Home 64-bit (10.0, Build 19045) | CPU: AMD Ryzen 7 7800X3D 8-Core Processor | GPU: NVIDIA GeForce RTX 4090 | RAM32768MB

 

Severity: Medium. EXTREMELY distracting and immersion-breaking. Ruined my first munar landing experience, which should have been celebratory.

Frequency: Medium. My friend landed with the LT-1 "Wallaroo" landing legs and did not encounter this problem. It seems to be very consistent with the LT-5s, it happened for me four times in a row (quickloading).

Description: I used LT-5 landing legs on my Munar lander and successfully landed (after having to quickload to fix another bug, where my Communotron 16s and LT-5s would not deploy. this bug is already on the forum however). What should have been an exciting and momentous occasion was instead a rather muted, disappointing affair when my lander stopped descending about half a metre above the terrain, and appeared to simply float there, shaking and oscillating for unknown reasons. My immersion was broken and I felt a little cheated out of the grandeur of a Mun landing, if I'm honest :( It definitely seems to be a problem with the landing legs themselves, as my craft's engines touched the surface perfectly fine when I retracted the legs. Upon extending them again, the issue appeared once more.

 

Included Attachments:

 

MunaI.json

Edited by The Space Peacock
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: Intel Core i7 9750H | GPU: NVIDIA GeForce GTX 1650 | RAM16 GB

Please merge to the report with the same name

I landed probe with small legs on Mun surface and its legs "hover" above surface. I also landed the same probe on Minmus and had the same problem. I attached craft file, screenshots for Minmus case and save file for Mun

Included Attachments:

MunLand1.json

SmallLegsCollisions.json

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  • 2 weeks later...

Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 | CPU: Prozessor AMD Ryzen 9 3900X 12-Core Processor, 3800 MHz, 12 Kern(e), 24 logische(r) Prozessor(en) | GPU: Nvidea GFForce 2080 Super | RAM32GB

 

Lander Capsule shakes and Sometimes Flips after Landing, without reason.

 

 

 

Specs:

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Included Attachments:

KerbalSpaceProgram22024-01-0113-02-53.mp4

AutomatischesSpeichernESA12_30_202318_09.json

bugreport.json

Edited by The Space Peacock
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: Intel Core i7-7820X | GPU: AMD Radeon RX 6600, 8GB | RAM32 GB

Landing legs in 0.2.0 don't seem to be working quite right. I discovered this after landing on the Mun with the tiny landing legs on a probe, and when deployed the feet of the legs hovered above the ground no matter what I tried to do.

Tiny landing legs: After being deployed, the feet sit visibly hovering above the ground.

Small landing legs: When pre-deployed from the VAB, the feet of the small landing legs are at an angle. This is fixed when you retract them and re-deploy.

Medium landing legs: When pre-deployed from the VAB, the feet are also at a weird angle. This is fixed when you retract and re-deploy.

Large landing legs: When pre-deployed from the VAB, everything seems ok. After retracting and re-deploying, the legs along with the entire craft bounce off the ground after the deployment is finished.

 

In addition, all the landing legs seem to have an unnatural looking glitch/stutter moment at the end of deployment/beginning of retraction. All of this is very repeatable. Just put landing legs onto any kind of structure, launch the "vehicle" and test out for yourself.

 

 

Included Attachments:

KerbalSpaceProgram2_TinyLandingLegIssue.mp4

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